dayz experimental 1.19

dayz experimental 1.19

DayZ - Update 1.19

dayz experimental 1.19

Greetings, survivors!

The moment you’ve all been waiting for is here! Highly anticipated game update 1.19 “The Secrets of Livonia” is now live on a stable branch. It brings with it some major changes and additions, and is the biggest update we’ve released since the Livonia DLC. So let’s get to it!

dayz experimental 1.19

Thanks to the Enfusion team, we were able to implement the latest version of vehicle simulation into the game . Our primary goal was to resolve long-standing issues with vehicle stability . We’d like to thank everybody who participated in the experimental phase, as it helped us test the vehicles in a live multiplayer environment. We’re still tracking a few lingering issues, but we believe we’ve taken a giant step forward in improving the driving experience in DayZ. The update to the vehicles was quite a substantial one, so you should definitely expect them to behave differently. Hopefully they’ll be more fun to drive! These changes were reinforced by the addition of various features like the vehicle horn, as well as better feedback of the vehicle’s state in the vehicle HUD. The new simulation also includes support for automatic transmissions, which you’ll find in our brand new vehicle - the M1025 - the first drivable military vehicle in DayZ. We hope you’re going to enjoy this legendary and lightly armored 4-wheel drive monster!

dayz experimental 1.19

Our DLC terrain, Livonia , received a lot of attention in this update . We felt it was lagging behind the base game terrain (Chernarus), so we looked at how we could improve the experience and bring it closer to Chernarus in terms of features. That’s why we added a number of major and minor points of interest, and conducted quite a big balancing pass on the loot distribution. We hope these additions will make your adventures in Livonia more refreshing, with new routes to try and new places to visit. There is one truly special place, which may trigger the end of the adventure for many, since we’ve also introduced some new environmental dangers.

dayz experimental 1.19

Now that we’ve tackled the vehicles, let’s talk about the player character controller changes. We took a deep look into our backlog and resolved many issues that were connected to various exploits (such as glitching through walls and terrain). With these fixes, we’ve also lowered the speed of moving up or down hill, restricted movement in shallow water, and reduced the distance that characters are pushed when falling over edges. Last, but certainly not least, we increased player character inertia , which is mainly noticeable while sprinting, as we felt it was too easy to maneuver around. We understand that this change may not be for all players/communities, so you can adjust the level to your liking through server-side configuration .

But that is far from being all! We’ve also improved the in-game navigation helpers, implemented a GPS receiver , and added on-screen bleeding effects , which will help you notice you’re bleeding much faster, even if your HUD is hidden. Two new civilian firearms have been added, along with new clothing that’s waiting for you to discover. Modders have also received new and powerful in-game tools within the diagnostic executable . These will help modders with configuring new assets, debugging issues, and code optimization. See the documentation here .

If you’re eager to learn more about this massive update, we recommend you visit our official forums for the full change notes (PC, consoles). By the way, the time for Halloween festivities is upon us once again. With this release, all of our official servers will be offering various spooky additions to the landscape, so make sure you don’t miss out!

See you in Livonia, survivors!

DayZ: Update 1.19 Experimental Build Now Available on PC and Xbox

  • Share on Pocket

Update 1.19 Experimental Build

The first experimental build for Update 1.19 is now available on the PC and Xbox versions of DayZ . Aside from the new weapons, this patch is heavily focused on changing the player’s physical movements.

Those who try Update 1.19 out will find that the speed when running up or down steep terrain is now reduced. Furthermore, players can no longer sprint through water. Instead, they’re now forced to move at walking speed whenever they reach medium water levels.

Another useful feature added in the latest patch for DayZ is the on-screen bleed indicator . When enabled, players can see blotches of blood on the HUD, which gives them an idea of how severe their cuts are.

As mentioned earlier, new weapons have also been introduced, including the SSG 82 rifle and the BK-12 shotgun, along with its sawed-off variant.

Patch Notes

  • M1025 multipurpose vehicle
  • GPS Receiver
  • Water reflections (can be configured in the graphics settings)
  • Thrown items now have impact sounds
  • The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass)
  • Reworked the simulation of vehicles, greatly impacting their general behavior
  • Tweaked vehicle simulation parameters on surfaces for vehicles
  • Increased the inertia of the character when accelerating
  • Character slows down more when running turns
  • 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact
  • Reduced the amount of explosives needed to break open a locked door
  • Damaged fuel tanks can now be repaired using duct tape or epoxy putty
  • Vehicles are now ruined when their fuel tank is ruined
  • All optics can now be repaired using the electronics repair kit
  • Decreased the improvement of the immune system by high energy/hydration levels on average
  • Wolves and bears were able to hit players in vehicles
  • The improvised suppressor would not display the correct model when ruined and detached from the weapon
  • Public address system panels sometimes could not be started even when they had a battery in them
  • Display of other characters in prone did not include inclination and rolling
  • Reduced clipping of 40mm smoke grenades through geometry
  • Dead bodies on top of a bear trap would reduce its damage significantly
  • Torches and brooms could not be ignited indoors
  • Grenades attached to vests would not explode when the vest was destroyed in a fireplace
  • Switching tabs in the server browser too fast could prevent servers from loading
  • The kitchen timer was not always rendered inside the improvised explosive
  • It was possible to cover an improvised explosive with a garden plot
  • The claymore mine could not be disarmed in some cases
  • A ruined remote trigger attached to a tripwire would still trigger
Even though I walk through the valley of the shadow of death, I will fear no evil! pic.twitter.com/s4EQlMfFhb — DayZ ? ? ❤️ (@DayZ) September 16, 2022

So, what do you think of the first experimental build of Update 1.19 for DayZ?

Star Wars Outlaws

'Star Wars Outlaws' Guide: Blaster Upgrades and How to Use Them

Metal Gear Solid: Master Collection Vol. 1

'Metal Gear Solid: Master Collection Vol. 1' Version 2.0 Update Aims to Address Various Issues

PlayStation 5 Pro

PlayStation Pro 5 Preview Event Highlights Upcoming Games, Improvements From Base Console

Assassin's Creed Shadows

'Asassin's Creed Shadows' Gets Delayed Launch as Ubisoft's Other Titles Underperform

Bandai Namco Gives a Sneak Peek of Heihachi's 'Tekken 8'

Bandai Namco Gives a Sneak Peek of Heihachi's 'Tekken 8' Return

Stardew Valley

Report this post

Valve Logo

KK_Logo 3_Light_RGB_Large

DayZ Frostline: Everything you need to know & DayZ Sakhal.

Sakhal update in dayz

Table of Contents

In this post, I’ll walk you through everything you need to know about the Frostline DLC and about the upcoming map Sakhal. I’ve categorized the information into neat chapters, so you won’t have to jump between random wikis, developer blogs, or YouTube videos. Simply use the table of contents above and jump to the part that interests you most.

What is Sakhal?

Sakhal is going to be part of the Frostline DLC, which will be filled with new gear, survival elements, and more. The biggest part of this will, of course, be the new map itself.

The last map DayZ officially released was Livonia (2019). That map is filled with lush forests, wildlife, and green trees! Well, not this time around, because DayZ is releasing a semi-hardcore winter map called Sakhal!

Sakhal Size

So the biggest question on your mind may be regarding the size. So let’s take a look at the size of the new map!

First, to get an idea of the scale of the new map, we need to take a look at the other vanilla DayZ maps that were released prior.

  • Chernarus has a surface area of 225 km² ( 86.9 square miles).
  • Livonia is slightly smaller, at 163 km² (62.9 square miles) .
  • Namalsk (pc modded map) is 27 km² without ice and 63 km² with ice . (10,4 square miles / 24.3 square miles)
  • Sakhal , however, will be much smaller then original vanilla maps, coming in at 105 km² ( 40.5 square miles).

The size comparison of dayz maps

Yes, Sakhal is smaller, but it brings a significant change: being DayZ’s first official winter map! Console players will finally experience the snowy survival landscape PC players have enjoyed for years.

The winter aspect introduces exciting new elements to gameplay, especially in terms of survival mechanics. Let’s explore!

dayz experimental 1.19

New Gameplay Elements

There are many new elements of gameplay being added to DayZ with the release of its new map Sakhal. We’re talking about items, gear, wildlife, gameplay mechanics, and more! Let’s start with boats.

The addition of a new boat into DayZ may be one of the most anticipated additions in a while. You may think that it sounds minor since the last vehicle that was released was the Humvee with the DayZ 1.19 update in 2022, but this boats provides players with a whole new means of transportation for their enjoyment!

As far as we know at the time of writing (September 13, 2024), boats are not going to be exclusive to the Frostline DLC. This means that server owners will be able to spawn in boats as part of the CLE on their other maps as well.

dayz experimental 1.19

The boats are going to be made of rubber and will be powered by an outboard motor. Luckily, if you are stranded, the DayZ developers made it possible to push the boat back to water.

This means you can drive it up to the beach, get out, do a little loot run, and get the boat back into the water. Currently, the boats have room for 4 players: 1 driver and 3 passengers. The boats will have no inventory space.

There will be 4 variants of rubber boats:

DayZ features many different wild animals. With Sakhal’s release, the developers will be adding some more wildlife to spice up the game. Let’s have a look at the first creature, the hares!

First of all, these cute and furry little hares will be added to the game. Though in a survival situation, you need to put the cuteness aside and be willing to shoot the thing. It’s you or him, and I bet you’d rather survive.

Foxes will be added in DayZ. I’m not sure of the specifics yet on the fox as they haven’t been shared yet. However, I wonder what the sound will be like…

Santa’s trusty engine parts are coming to DayZ. The reindeer will most likely have similar stats to a regular deer that can be found in Chernarus and Livonia.

dayz experimental 1.19

Aquatic Animals

With boats comes increased aquatic content. Players can now fish for Steelhead Trout and Pollack using a fishing rod. Shrimps will be able to be caught using a small fishing trap.

dayz experimental 1.19

What will the DayZ Frostline Caves look like?

With the release of Sakhal, the DayZ developers have implemented something cool. After years they implemented caves. These caves will be an interesting place for players to put down a fire, shelter from the snow and blizzards or build a nice little hideout!

Take a look below to get a glimpse of the new DayZ caves:

DayZ Frostline caves

Heat Changes

Sakhal’s winter environment means that temperature management becomes a critical aspect of survival.

The heat system in DayZ will be changed across all maps. This means even Chernarus, Livonia, (and other modded maps) will have this implemented.

In DayZ there are different variants of the same piece of clothing. With the frostline update winter clothing will have better insulation than the summer variant. Heat sources will work differently, and snowfall will affect your temperature, same as that pesky rain on Chernarus or Livonia!

Changes to food.

Food temperature will cool off based on the server temperature, meaning that eventually, it can freeze if left out in the open long enough. That’s right, frozen food is coming to DayZ. This means that food items like canned bacon, tuna, cola, sprite, and all those other delicious canned wares will have a chance to spawn frozen, or eventually freeze.

You will have to defrost your food next to a heat source (like a campfire, gas stove, or in a car) before you can eat it. Now, if you cook food and don’t let it cool off, it will hurt your character.

So when is food safe to eat in DayZ? The food is safe to eat the moment it isn’t stated as HOT but as WARM .

All of the food heat stages are:

  • Frozen (cold)

dayz experimental 1.19

Warm and cold foods will affect the temperature of your character accordingly. This means carrying frozen food in your inventory will make you colder, and carrying some hot steak will warm you up.

The Blizzards & Ice sheets

Looking at the most recent DayZ developers’ stream, we can see that there is a new level of low temperature. Before, you could go from light blue to dark blue, but now even flashing blue is added to the game indicating a very cold status.

The ice sheets around the Sakhal map are a dangerous but interesting way to traverse the map. Not all sheets connect, so you’ll need to cross them by going in and out of the water.

Together with the blizzards and snowstorms, your character can quickly freeze to death so make sure to come prepared.

dayz experimental 1.19

Cosmetics & Gear

The new Frostline DLC will be introducing plenty of new gear and clothing items. Additionally, there will be an overall reduction in clothing inventory size.

Reduction of inventory size

DayZ has always been a survival and PvP game. At some point, they introduced base building as well. However, the inventory sizes were too big in the minds of the developers.

Now, with the new 1.26 DayZ update, the inventory sizes of clothing and character gear will be reduced to bring back that good old feeling of not being able to take everything with you.

We kind of like that change. That’s because we as KarmaKrew, have seen a massive increase in loot hoarders. This takes away from the authentic post-apocalyptic feel of DayZ.

At KarmaKrew, we will initially follow the reduction, but will balance item size accordingly to find a good middle ground. For more info about this, feel free to join the KarmaKrew Discord .

Clothing and Insulation changes

The clothing items inside DayZ have variants for all seasons. For example the hunter gear has a spring, summer, autumn, and winter variant. It looks differently but insulation wise, it is all the same. That is going to change with the new update. The insulation properties of different clothing variants will differ depending on the season they are meant for. Take a look at the image below.

dayz experimental 1.19

Diseases and Medicals in Frostline DLC

With the upcoming Frostline DLC (and the DayZ 1.26 update), two significant new diseases will be introduced: Heavy Metal Poisoning and Pneumonia .

Below is a breakdown of how each of these illnesses will affect gameplay, as well as how to manage and treat them.

DayZ’s Heavy Metal Poisoning

Heavy Metal Poisoning occurs when you consume snow or water on Sakhal that has been contaminated by volcanic ash. This contamination can lead to visual disturbances, where your vision appears doubled, with the effect fading in and out.

How to Prevent and Treat Heavy Metal Poisoning:

  • Filtration Bottle : Use this new item to filter contaminated water or snow. Simply collect water in the bottle and drink from it to avoid poisoning.
  • Chelating Tablets : These tablets are the cure for heavy metal poisoning. Take one pill at a time and wait for the effect to wear off before taking the next. These tablets can also be used to purify water containing Cholera, similar to how Chlorine tablets function.

dayz experimental 1.19

Pneumonia in DayZ

Pneumonia occurs if a character progresses beyond stage 2 of the Common Cold , which develops as follows:

  • Stage 0 : Character begins shivering, and the temperature indicator turns blue, signalling the onset of a cold.
  • Stage 1 : The character starts sneezing, and the sickness icon appears in the stats. Codeine or morphine can temporarily suppress the sneezing, but they do not cure the cold.
  • Stage 2 : The cold escalates into Flu , where the character experiences sneezing, coughing, and blurry vision. Codeine can still partially suppress the symptoms, but the illness worsens.
  • Stage 3 : The cold advances to Pneumonia , severely reducing stamina and health regeneration. The character starts losing health rapidly, and untreated Pneumonia will be fatal within 24 minutes. Neither codeine nor morphine is effective at this stage. Tetracycline or Vitamin Pills must be used to treat it.

An infographic on the disease progression will be available soon, so stay tuned for a step-by-step guide on sickness management in DayZ.

Filtering Water

With the Frostline DLC, new methods of water purification will be introduced to avoid both Cholera and Heavy Metal Poisoning:

  • Boil dirty water in a cooking pot.
  • Use Chlorine tablets on dirty water in containers.
  • Drink directly from the Filtration Bottle .
  • Use Chelating Tablets to purify water.
  • Boil water by placing a container directly on a fireplace or inside a hot cooking pot.

These methods ensure that players can maintain clean water sources, critical to surviving the harsh winter environment of Sakhal.

What is the Frostline (Sakhal) Release date and price?

So you might be wondering when Sakhal will release. Let me tell you that it wont take long anymore. We, the KarmaKrew community (and DayZ community) expect the Frostline release date will be 15th of october 2024. The price of the DayZ Frostline DLC will be $26.99 and €26.99.

The 1.26 patch of DayZ will be released before the Frostline DLC so it might be that we can already play around with the objects and items from the update before Frostline, and therefore Sakhal, will be released.

dayz experimental 1.19

How and Where to Play DayZ’s Sakhal

There are numerous ways to play Sakhal. If you are on PC, Xbox or Playstation, you’ll have an easy way finding a server. KarmaKrew will host 2 servers per platform. One for basebuilding Sakhal, and one without basebuilding Sakhal. Join one of these servers:

PC Sakhal servers:

KarmaKrew Sakhal – Adventure | 1PP | VANILLA + FEATURES KarmaKrew Sakhal – Bases | 1PP | VANILLA + FEATURES

Xbox Sakhal servers: KarmaKrew Sakhal – 1PP | NO BASES | discord.gg/karmakrew KarmaKrew Sakhal – 1PP | BASES | discord.gg/karmakrew

Playstation Sakhal servers: KarmaKrew Sakhal – 1PP | NO BASES | discord.gg/karmakrew KarmaKrew Sakhal – 1PP | BASES | discord.gg/karmakrew

Take a look at the server pages here: More about our: Sakhal Playstation More about our: Sakhal PC More about our: Sakhal Xbox

There you have it! That’s all the biggest changes and additions to DayZ with the upcoming Sakhal and Frostline DLC release. I hope you know what to expect. Feel free to join our discord to talk about Sakhal or join our servers! We’re all very excited about Sakhal and the new possibilities that it will bring to console.

Good luck, have fun and hope to meet you in-game! 

Sakhal update in dayz

A handy guide about everything that Frostline and Sakhal are going to offer. Read all in one post here!

  • September 15, 2024

building bases on karmakrew dayz

DayZ Basebuilding Guide: Mastering the KarmaKrew Flagpole System

A custom flagpole system that goes beyond the vanilla version. Say goodbye to complicated storage limits—our flagpole allows you to upgrade your base and storage as you level up.

  • September 2, 2024

Join our Discord!

KarmaKrew, creating the best DayZ experience possible

Karmakrew-KK-icon

About KarmaKrew

Our love for DayZ has evolved in creating servers that expand on vanilla gameplay. With passion and experience we created a unique experience on PC and Console. Read through our website, join our discord and experience the wonderfull community that is KarmaKrew.

Most recent posts

Join our discord

Join our discord with over 40K members and a daily active community. You’ll find patch notes, crafting recipes, help when you’re stuck ingame and general fun banter and jokes. Come say hi!

dayz experimental 1.19

PC & Console DayZ servers.

Find our funny videos here:, karmakrew dayz servers.

The KarmaKrew servers. A friendly DayZ standalone community. 

vykix dayz server hosting

Bohemia Interactive have released the 1.19 update for DayZ . Here are the full patch notes for Secrets of Livonia.

DayZ's latest update, Secrets of Livonia, is the game's biggest update of the year. Plenty of new content, enhanced features, and more have been added to the ever growing world of DayZ. This update focuses primarily on the game's DLC map, Livonia, which is available on both PC and console.

The map has been given a variety of new locations and POIs, set to make traversing the region even more exciting and dangerous. Below, we've listed the full patch notes for this latest update.

DayZ Secrets of Livonia Update 1.19: Full Patch Notes

Livonia map updates.

New Locations and POIs :

Enter the dark corridors of the new underground bunker.

  • Added sawmills
  • Added two new villages
  • Added Brena health care center
  • Added quarries
  • Added deforested areas
  • Added hunting cabins
  • Added forest camps
  • Added summer camps
  • Added tenement blocks to selected cities
  • Added amusement parks
  • Added Dambog ammunition storage
  • Added M1025 wrecks that can spawn its parts
  • Added underground bunker

Reworked Vehicle Simulations, Bug Fixes

The new M1025.

Update 1.19 fixes issues such as flying cars. Driving has been improved to offer a more authentic experience. Players can use the hand break, carry spare wheels in special slots, use the car horn.

The update also sees the addition of the M1025 — a new drivable military vehicle.

New guns and equipment have been added in 1.19.

New weaponry has been added, including the SSG 82 sniper rifle and the BK-18 break action, single-shot shotgun.

A new GPS receiver has been added, making terrain navigation a lot easier. The receiver works with the in-game map.

  • Punched card

Bleeding Indicators

Bleeding is now shown in the form of blood dripping on the screen.

Dynamic Events

Police situations and military convoys now spawn around the map.

Controller Updates

Fixes exploits and allows for more natural movement.

📢Dear Survivors, We are expecting 1-2 hours delay with the PC release. Console servers are going down now. Sorry for the inconvenience. 📒Console patch notes: https://t.co/1UU2K0nlfO pic.twitter.com/jIvVgI9khQ — DayZ 🖥 🎮 ❤️ (@DayZ) October 18, 2022
  • Wolves and bears were able to hit players in vehicles
  • The improvised suppressor would not display the correct model when ruined and detached from the weapon
  • Public address system panels sometimes could not be started even when they had a battery in them
  • Display of other characters in prone did not include inclination and rolling
  • Attempting to roll while lying on your back would consume stamina
  • It was possible to cancel the rolling animation by entering iron sights
  • Fixed several bugs that would clip the player through the terrain
  • Reduced clipping of 40mm smoke grenades through geometry
  • Dead bodies on top of a bear trap would reduce its damage significantly
  • Torches and brooms could not be ignited indoors
  • Grenades attached to vests would not explode when the vest was destroyed in a fireplace
  • Switching tabs in the server browser too fast could prevent servers from loading
  • The kitchen timer was not always rendered inside the improvised explosive
  • It was possible to cover an improvised explosive with a garden plot
  • The claymore mine could not be disarmed in some cases
  • A ruined remote trigger attached to a tripwire would still trigger
  • When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available
  • An ignited torch in hands would not extinguish while swimming with it
  • Dead characters would still display a "strong pulse"
  • The characters arm would clip into the body when running with the fireworks launcher
  • Cooking sounds would persist on the spot even after the cooking ware was removed
  • The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory
  • Vehicles would give off exhaust smoke only when started for the first time
  • The cargo of the Assault Vest and -Pack were not displayed separately
  • Plastic explosives close to an explosion did not take damage
  • Jumping into a steep hill caused the character to "float" to the top
  • Fixed a game crash related to loading and saving of characters
  • Items with attachments without cargo were closed by default in vicinity and equipment
  • It was not possible to target a vehicle engine with melee attacks
  • It was possible to refuel cars vehicles even when the tank was ruined
  • The radiator of the Sarka 120 was accessible even when the hood was closed
  • The player camera would fall faster than their character from huge heights
  • It was not possible to scroll between several attached items to remove from the M3S
  • Characters were getting wet from rain while sitting in vehicles
  • Changed materials of several objects for more accurate sounds and bullet penetration
  • It was not possible to put the KA and M4-A1 Bayonets into the knife slot
  • It was possible to cook using ruined cookware
  • Inventory descriptions were not showing properly in 21:9 aspect ratio
  • The character could get stuck behind opened doors
  • A sound effect was missing for gas masks running out of filter capacity
  • It was possible to bury stashes in several places where it shouldn't have been possible
  • Vehicles did not produce smoke consistently when driving with a radiator with insufficient water
  • The vicinity tab of the inventory could disappear in certain cases
  • Launching the game with 6 monitors would result in a game crash
  • Fixed various object placement fixes for the Chernarus map
  • Fixed several building issues
  • Reworked the simulation of vehicles, greatly impacting their general behavior
  • Tweaked vehicle simulation parameters on surfaces for vehicles
  • Reduced the speed of the player when running up/down steep terrain
  • Increased the inertia of the character when accelerating
  • Character slows down more when running turns
  • Character running speed is slowed down in medium water levels
  • 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact
  • It is no longer required to aim to the ground to empty a liquid container
  • Fish, hares and chicken can no longer be skinned using the mosin bayonet
  • Reduced the amount of explosives needed to break open a locked door
  • Improved the holding of the remote detonator receiver in players' hands
  • Improved synchronization of the stealth kill
  • Improved sounds of the gas station explosion
  • Damaged fuel tanks can now be repaired using duct tape or epoxy putty
  • Vehicles are now ruined when their fuel tank is ruined
  • All optics can now be repaired using the electronics repair kit
  • Decreased the improvement of the immune system by high energy/hydration levels on average
  • Most of the items in the world now have their damage state randomized
  • Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often
  • Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days
  • It is now possible to untie another player with bare hands
  • Updated the in-game credits
  • Tweaked the lights distance and brightness for the headtorch and flashlight types
  • The character now turns their head when looking around on ladders
  • Tweaked the font settings on the in-game 2D map
  • Sea chests and wooden crates can be repaired using wooden planks
  • The pipe wrench can no longer be used to repair vehicle engines
  • The common cold should appear less frequently when the character is cold
  • All optics apart from night-vision scopes can be repaired using the electronics repair kit
  • Reduced water required to extinguish a fire when using the canister
  • Added a warning red line to the cooling water temperature in the vehicle HUD
  • Moved various hunting rifles into higher tiers and re-balanced their numbers
  • Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
  • Reduced number of firearms available in the world (CE adjustment)
  • PC Experimental Updates

Kyiara

Experimental Update 1.19 (Change Log)

By Kyiara , September 21, 2022 in PC Experimental Updates

Recommended Posts

Defectivewater    525.

DefectiveWater

I feel like zeds should at least do a few hits on you while you are uncon, at least that. So if one attacks you and uncons you, you won't die all the time. But if you get swarmed by 3-4, and each one does several hits on you while you are uncon, you might actually die. Number of hits could have some random element to it, so that it's not always guaranteed that you will come out alive or that you will always die.

Think of it as them getting "bored" of hitting you while you are uncon. It's debatable if they would understand whether you are alive or uncon (maybe they are dumb lol).

They also should tweak the bleeding speed from zeds, it's waaay too much currently, but to even it out they should buff the melee damage of the zeds. It feels like I bleed from zeds as fast as I do from gunshot wounds, might not be correct, but it sure feels like it.

Share this post

Link to post, share on other sites, parazight    1595.

Parazight

1 hour ago, Tonyeh said: They should all kill you. What's the point in them otherwise? I'll never understand why the devs decided to make them pacifists. Being overwhelmed and killed by the infected should absolutely be a way to check out on DayZ. As it stands you can just let yourself get knocked out, then wake up, dust yourself off, and carry on...la de da. They might as well just take them out altogether now.

Yea. 10 zombies should spell death and small fender-benders shouldn’t kill a person. They got it backwards right now. 

BrandonxDx    2

BrandonxDx

How do you set the object scale using functions?

obj.SetScale(float); does not seem to work for this, is there a new function ?

I get most of my functions from  https://dayzexplorer.zeroy.com/ But that is from 1.11, is there a more updated list of functions anywhere?

On 9/21/2022 at 5:39 PM, Kyiara said: Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often

This may not be necessary.  Even without the ability to readily repair magazines, it seems authentic that a weapon jams.  Related, having numerous ways to repair a magazine would be welcome.

On 9/21/2022 at 5:39 PM, Kyiara said: Most of the items in the world now have their damage state randomized

I think this is a good move.  It's been nice finding things in a random state.  Some things don't make sense as badly damaged, but still usable.  Like potato chips, candy, and weapon magazines.   If candy is badly damaged, but still usable, it must just have a dirty wrapper, right?  Same with weapon magazines.  If weapon magazines are sincerely 'badly damaged' they wouldn't be usable.  These are machined items that don't necessarily require specific gun cleaning parts.  

Maybe a large number of these items that appear in the world, that are now 'badly damaged,' just need to be cleaned.  This is the obvious logic.  A simple rag could be used to restore certain items to worn condition.  Non-perishible food, weapon magazines, medical items, and other items that would normally be completely ruined by taking any amount of damage IRL could just be cleaned by rags.  

Fixing up all your stuff is a great time sink.

Like

Kyiara    789

On 9/29/2022 at 4:27 PM, Salutesh said: There is one point missing further information. "Crashing into objects with the M1025 at low speeds would still result..." into instand death?!

😄  Sorry, I totally missed that "in heavy damage to its components and the crew inside"  Thank you 😉  

Haha

hegra    27

hegra

Dear developers, add new achievements?

Nolhek    17

Nolhek

I appreciate the addition of inertia a lot. In between other aspects, it is now more rewarding to be careful about concealment and cover. I have found an issue with it; if you run and go right and left as trying to "zigzag" there is a shake in the screen. Personally, these shaking feels very annoying to experience.

Cars seem solid. It took me time and crashed cars to realize how to brake properly by using shift + S after reading the tip from @penguin511  in here. After that, it is a good experience. I would say this shift combination is not very intuitive regarding the brake as it is for acceleration. There are still some short lag spikes from time to time, which I think it wasn't a big deal. Also, more than once I had to turn off the car and turn it on again because it didn't react to any key after stopping or slightly hitting something. Finally, it seems like that clown Elon Musk has to find another way to train his space program people for taking off to Mars. Jokes apart, I think it is a huge improvement over the past. Better late than never. Congratulations to the developers.

I haven't played Livonia yet as I want to "reserve" it for when it hits stable and enjoy the explorations without no other maps than the in-game one, which is a part I love from DayZ, although it was impossible for me not to watch some videos about the new areas in Livonia. I am looking forward to the 18th.

Personally, I would remove the map overlay and just leave it to see in 1PP open in your hands, but at least thank you for making it an option in server settings a few updates ago.

Thank you and keep it up. DayZ is a special experience for me, probably the only one in video games.

PC Experimental 1.19 Update 3 - Version 1.19.155361 (Released on 06.10.2022)

  • The character could easily get stuck on objects while moving
  • The character could get stuck in falling animation when moving over an edge very narrowly
  • Specific collisions could catapult the player into the air 
  • Falling unconscious in tight spaces could push characters through walls
  • Inertia remained active while jogging after sprinting ( https://feedback.bistudio.com/T167630 )
  • When falling in prone position, in certain cases the wrong landing animation would be played
  • A sound effect was missing for gas masks running out of filter capacity ( https://feedback.bistudio.com/T166045 ,  https://feedback.bistudio.com/T166195 )
  • It was possible to "walk down" ladders
  • It was possible to bury stashes in several places where it shouldn't have been possible
  • Vehicles did not deal damage to players while reversing ( https://feedback.bistudio.com/T167751 )
  • Vehicles did not produce smoke consistently when driving with a radiator with insufficient water (https://feedback.bistudio.com/T161793)
  • It was possible to drive vehicles with an active hand brake ( https://feedback.bistudio.com/T167608 )
  • Attempting to roll while lying on your back would consume stamina
  • The trunk struts on the M1025 would not animate properly
  • The M1025 wouldn't properly reflect its ruined state
  • The widget to drink water at wells did not always show up properly
  • It was not possible to ignite a fireplace under a roof higher than 5 meters, if it was raining
  • Inventory items could overlap in certain cases ( https://feedback.bistudio.com/T167874 ,  https://feedback.bistudio.com/T167855 )
  • The vicinity tab of the inventory could disappear in certain cases
  • Inspecting an item assigned to the quick-bar would make the quick-bar disappear ( https://feedback.bistudio.com/T167628 )
  • Some items would play wrong sounds when thrown
  • Certain parts of police situations were de-spawning too early
  • Launching the game with 6 monitors would result in a game crash ( https://feedback.bistudio.com/T167813 )
  • Fixed several minor terrain issues
  • Fixed several game crashes
  • Changed vehicle horn sounds for better audibility
  • The common cold should appear less frequently when the character is cold
  • All optics apart from night-vision scopes can be repaired using the electronics repair kit
  • Increased the brake strength of the hand brake
  • Reduced water required to extinguish a fire when using the canister
  • Moved various hunting rifles into higher tiers and re-balanced their numbers
  • Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
  • Increased the number of available BK-12 in the world
  • Added a warning red line to the cooling water temperature in the vehicle HUD

LIVONIA DLC

  • Added: A work-in-progress variant of "POX2" storage hangar
  • Added: New variants of the static wooden ammo boxes within the ammo storage hangars (POX and two opened variants)
  • Added: An additional hint towards the danger of the deeper underground levels
  • Fixed: Walking in deforested areas did not produce footstep sounds ( https://feedback.bistudio.com/T167653 )
  • Fixed: It was possible to catch animals with the snare trap in the underground area
  • Fixed: It was possible to clip through a section of the underground
  • Fixed: Various object placement fixes
  • Fixed: Inner doors of the main underground entrance had wrong sounds (metal instead of wood)
  • Fixed: It was not possible to bury stashes over the Dambog ammunition storage
  • Fixed: The punched card would clip with specific building floors
  • Changed: Various placement of the ammo boxes within the ammo storage hangars
  • Changed: Moved various hunting rifles into higher tiers and re-balanced their numbers
  • Changed: Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
  • Changed: Spawning of loot within Dambog ammo storage (dynamic ammo boxes were replaced by static ammo boxes with selected items spawned inside through dispatch spawner)
  • Changed: Updated the in-game Livonia tourist maps (portable and static)
  • Changed: Improved the transition of sounds when entering the underground
  • Tweaked: Increased the number of available BK-12 in the world
  • Tweaked: AmmoBox moved to dynamic events once again
  • Tweaked: Further adjustments of Livonia area flag map (military and hunting areas)
  • Tweaked: Town of Sitnik is now Tier 1
  • Removed: Special types of AmmoBox entity
  • Removed: Cleanup of mapgroupcluster05.xml as it is currently not used (Livonia contains much less cluster groups than in the last update)
  • Fixed: A crash caused by exiting the game while having active server details in the server browser
  • Added: globals.xml entry "LootSpawnAvoidance" (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50)
  • Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly ( https://feedback.bistudio.com/T166191 )
  • Fixed: Setting 0.0 in the CE item damage made it ignore the value ( https://feedback.bistudio.com/T167857 )
  • Fixed: Dispatch Player avoidance
  • Fixed: Loot spawn player avoidance now takes group radius into account
  • Added: Support for "-=" operator for arrays in the config
  • Added: Player avoidance information is now displayed in on-screen debug of "Game > Central Economy > Setup Vis"
  • Fixed: It was not possible to teleport using the DayZDiag_x64.exe in Multiplayer
  • Changed: Updated CfgConvert in the tools

Thanks

MORI_Todai    1

MORI_Todai

I think the problem is that the events in the ammunition depot cannot be completed by solo play.

NAMLSK, which is more difficult, can clear the event by solo play.

There are many solo players in this game.

13 hours ago, Kyiara said: Moved various hunting rifles into higher tiers and re-balanced their numbers Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)

2 very interesting changes, I like it. Hopefully those guns are made rarer as they should be.

13 hours ago, Kyiara said: The character could easily get stuck on objects while moving Inertia remained active while jogging after sprinting ( https://feedback.bistudio.com/T167630 )

With these 2 bugs fixed the game feels so much better to play now.

penguin511    24

penguin511

10 hours ago, Kyiara said: Moved various hunting rifles into higher tiers and re-balanced their numbers 

I think this was required but believe that another solution would be to simply have "Sawn off" weapons join the loot pool. I have made a argument for it before and maybe it's out of scope for this patch or the devs have their own reasoning against it, but from myself as a end player it would solve a lot of issues with getting to the "meta" early and dynamically increase the variety of weapons floating around.

Sid Debian    129

Sid Debian

Hmmm it's very curious will we evermore will see in the game the Icarus busses? Model is existing but no configs at all.

And i never thought that the trucked vehicle is wheeled vehicle...

Scoo1    31

Scoo1

New unreachable areas with unique loot? Not good news for single players. 😕 If you're playing on your own server, you can at least remove the loot from those areas and make them spawn somewhere else. Anyway, this is definitely a new direction being taken by the developers here. A direction I don't like.

But I have a suggestion for solving the problem. A new switch for server configuration: "singleplayerfriendly". When set to 1, a normally inactive valve in the 2nd subsurface area becomes active and allows water level control.

SackNasenElf    0

SackNasenElf

On 9/22/2022 at 7:27 PM, JMB123 said: In my Steam Library, when I right click DayZ, goto properties, Betas, there is no Experimental version for me.   I've restarted Steam a few times.   Any idea why I can't see the experimental branch in the US ?

you have another version of dayz in the steam libary that is calles dayz experimantel it should look like this  file:///C:/Users/ichli/Downloads/Screenshot 2022-10-08 133736.png

uklogicdayz1066    0

uklogicdayz1066

Would be great to have access to the new CE files/Editor for Livonia? With the new update approching we need to start to plan out the map. But cannot do it without the right CE tools. Thanks.

5.45 got buffed in 1.19 (too much in my opinion) which makes AK74 deal more damage than AKM in basically all circumstances. So what was the logic behind that? What's the point of AKM now? It's the rarest AK in the game but it's the worst one.

5.56 base damage values : 110/110 (health/shock) (no changes) 5.45 base damage values : 115/115 (1.19 buff) 7.62x39 base damage values : 110/110

I agree 5.45 did need a buff to be closer to 5.56, but this is too much, and it's even obvious it's too much because AK74 received a 20% nerf to projectile speed (from 880 m/s to 704 m/s). AKS-74u got an even harsher 28% nerf to projectile speed (704 > 501)

My suggestion: nerf 5.45 base damage values by 10 (or more so that AK74 and AKS-74u can keep their original projectile speeds), buff the aerodynamic value.

On 10/9/2022 at 1:22 AM, uklogicdayz1066 said: Would be great to have access to the new CE files/Editor for Livonia? With the new update approching we need to start to plan out the map. But cannot do it without the right CE tools. Thanks.

You already have it. Checkout bliss\addons\worlds_enoch_ce.pbo and extract it out of pbo. There would be all stock files for CE even areaflags.map

Hello experimental survivors. If someone could answer this question, I would appreciate it since I want to make sure it is not an issue with my end or a wider one. Has anyone experienced the camera stutter when running and "zigzaging" as described in this ticket https://feedback.bistudio.com/T168133? Thank you.

56 minutes ago, Nolhek said: Hello experimental survivors. If someone could answer this question, I would appreciate it since I want to make sure it is not an issue with my end or a wider one. Has anyone experienced the camera stutter when running and "zigzaging" as described in this ticket https://feedback.bistudio.com/T168133? Thank you.

It's a known issue (affects basically everyone), devs have acknowledged it on the first day or two of the experimental. Hopefully they manage to fix it.

DayzSurvivor001    0

DayzSurvivor001

Does someone know if the cars supposed to slide like that?

A couple things regarding ammo. On the topic of bugs; first being that the packed ammo condition doesn't seem to matter. A box in badly damaged condition opens to pristine condition ammo and paper every time. Second is that you can cheat the condition by mixing nicer condition rounds with worse condition rounds to create a entire stack of the better condition status. This is a old bug and i can remember it existing back when ammo used to spawn in different states previously. These bugs together make ammo condition almost irrelevant currently.

Personally i think ammo in boxes should come out in worn/pristine most often, with damaged/badly damaged being a chance if the box is in bad shape. The box acts as a shield and protects the rounds which is the entire point. Boxes would of course then be rarer which i believe was already changed in a recent patch. Loose rounds would be the opposite; damaged/worn would be the average with badly damaged still being common and pristine being rare. the idea here being loose rounds found in random locations and exposed to the elements are probably not going to be in the best shape. Ideally condition would affect accuracy as well. but that's is a whole different topic. With magazines also needing repair this does put stress on the weapon repair kits as a commodity. Personally i would like to see other ways to increase status. Maybe using disinfectant spray or even rags? Rags could degrade in quality or even become ruined and/or lose disinfected status if used to clean. just ideas.

Ammo condition should be a large factor in weapon malfunctions. Depending on how far you want to go with malfunctions, mags and ammo should be the biggest reasons you will get malfunctions even over weapon condition. I know this is a sensitive issue in game design as a whole, so i don't expect things to be hyper "realistic" otherwise we would be spending most of our time hammering that R key anytime we had bad mags or ammo. Or barely being able to get a shot off if everything was in poor shape. i also realize that the current "jam" animation is a "catch all". But the game is a survival game at heart and thinking logically about what we are using in our firearms is important as well. I think there is room for some more depth in these mechanics maybe even splitting condition and cleanliness, but i also think there is ways to improve without going too far down a rabbit hole and just using what we have in different ways.

I'll leave it at that as this is already longer then i intended.

On 10/8/2022 at 9:00 AM, Scoo1 said: New unreachable areas with unique loot? Not good news for single players. 😕 If you're playing on your own server, you can at least remove the loot from those areas and make them spawn somewhere else. Anyway, this is definitely a new direction being taken by the developers here. A direction I don't like. But I have a suggestion for solving the problem. A new switch for server configuration: "singleplayerfriendly". When set to 1, a normally inactive valve in the 2nd subsurface area becomes active and allows water level control.  

Perhaps the vision behind it is to make people to team up and cooperate (for a change). The only "friendly" place on the map  😅 😁

The vision behind this change is obvious, it's not a bad thing for official servers. But a single player can't team up, as he or she is the only person on the server (=single player).

If the developers don't like the idea with the new switch for server configuration, i have to wait for modders to unblock the new content and stay with ce-file modding until then.

Guest

  • Online Users
  • All Activity
  • My Activity Streams
  • Unread Content
  • Content I Started

Dayz PC Stable 1.18 Update 1 - patch note

DayZ Update stable 1.19.155390 – Patch note

Post Author:

Categories:

Date Posted:

October 18, 2022

Reading Time:

Share This:

PC Stable 1.19 Update 1 – Version 1.19.155390 (Released on 18.10.2022)

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the  Bohemia Interactive support F.A.Q. ,  DayZ F.A.Q. , or  BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the  Feedback Tracker .
  • M1025 multipurpose vehicle
  • SSG 82 rifle
  • BK-12 shotgun and sawed-off variant
  • GPS Receiver
  • Water reflections (can be configured in the graphics settings)
  • Thrown items now have impact sounds
  • The portable map now provides more details depending on the navigation gear you are carrying (GPS, compass)
  • Military convoys
  • Replaced abandoned police cars with police events
  • Punched card
  • Improvised eye patch
  • Color variants of the plate carrier vest
  • New stealth kill variant
  • Hand-brake for vehicles
  • Brake strength can be adjusted by combining it with Ctrl (light) and Shift (strong)
  • Car horn for vehicles
  • The player can now drown when submerged for too long
  • Bleeding indicator in the HUD
  • Favorites tab to the in-game server browser, displaying cached offline favorite servers
  • Added a spare wheel slot for the Olga 24, Sarka 120 and Gunter 2
  • Wolves and bears were able to hit players in vehicles ( https://feedback.bistudio.com/T163439 )
  • The improvised suppressor would not display the correct model when ruined and detached from the weapon
  • Public address system panels sometimes could not be started even when they had a battery in them
  • Display of other characters in prone did not include inclination and rolling
  • Attempting to roll while lying on your back would consume stamina
  • It was possible to cancel the rolling animation by entering iron sights
  • Fixed several bugs that would clip the player through the terrain ( https://feedback.bistudio.com/T150596  – private)
  • Reduced clipping of 40mm smoke grenades through geometry
  • Dead bodies on top of a bear trap would reduce its damage significantly
  • Torches and brooms could not be ignited indoors
  • Grenades attached to vests would not explode when the vest was destroyed in a fireplace
  • Switching tabs in the server browser too fast could prevent servers from loading
  • The kitchen timer was not always rendered inside the improvised explosive
  • It was possible to cover an improvised explosive with a garden plot
  • The claymore mine could not be disarmed in some cases ( https://feedback.bistudio.com/T166006 )
  • A ruined remote trigger attached to a tripwire would still trigger
  • When approaching an explosive charge with a remote detonator, the UI would pretend that multiple options are available
  • An ignited torch in hands would not extinguish while swimming with it
  • Dead characters would still display a “strong pulse”
  • The characters arm would clip into the body when running with the fireworks launcher
  • Cooking sounds would persist on the spot even after the cooking ware was removed ( https://feedback.bistudio.com/T165110 )
  • The AUR A1 with magazine was slightly cropped when displayed in hands in the inventory
  • Vehicles would give off exhaust smoke only when started for the first time
  • The cargo of the Assault Vest and -Pack were not displayed separately
  • Plastic explosives close to an explosion did not take damage
  • Jumping into a steep hill caused the character to “float” to the top
  • Fixed a game crash related to loading and saving of characters ( https://feedback.bistudio.com/T166829 )
  • Items with attachments without cargo were closed by default in vicinity and equipment ( https://feedback.bistudio.com/T163406 ,  https://feedback.bistudio.com/T163364 )
  • It was not possible to target a vehicle engine with melee attacks ( https://feedback.bistudio.com/T165925 )
  • It was possible to refuel cars vehicles even when the tank was ruined
  • The radiator of the Sarka 120 was accessible even when the hood was closed
  • The player camera would fall faster than their character from huge heights
  • It was not possible to scroll between several attached items to remove from the M3S ( https://feedback.bistudio.com/T164587 ,  https://feedback.bistudio.com/T166668 )
  • Characters were getting wet from rain while sitting in vehicles ( https://feedback.bistudio.com/T164711 )
  • Changed materials of several objects for more accurate sounds and bullet penetration
  • It was not possible to put the KA and M4-A1 Bayonets into the knife slot
  • It was possible to cook using ruined cookware ( https://feedback.bistudio.com/T165523 )
  • Inventory descriptions were not showing properly in 21:9 aspect ratio ( https://feedback.bistudio.com/T155551 )
  • The character could get stuck behind opened doors
  • A sound effect was missing for gas masks running out of filter capacity ( https://feedback.bistudio.com/T166045 ,  https://feedback.bistudio.com/T166195 )
  • It was possible to bury stashes in several places where it shouldn’t have been possible
  • Vehicles did not produce smoke consistently when driving with a radiator with insufficient water ( https://feedback.bistudio.com/T161793 )
  • The vicinity tab of the inventory could disappear in certain cases
  • Launching the game with 6 monitors would result in a game crash ( https://feedback.bistudio.com/T167813 )
  • Fixed various object placement fixes for the Chernarus map
  • Fixed several building issues
  • Reworked the simulation of vehicles, greatly impacting their general behavior
  • Tweaked vehicle simulation parameters on surfaces for vehicles
  • Reduced the speed of the player when running up/down steep terrain
  • Increased the inertia of the character when accelerating
  • Character slows down more when running turns
  • Character running speed is slowed down in medium water levels
  • 40mm smoke grenades now bounce off of wooden and metal surfaces and deal damage on impact
  • It is no longer required to aim to the ground to empty a liquid container
  • Fish, hares and chicken can no longer be skinned using the mosin bayonet
  • Reduced the amount of explosives needed to break open a locked door
  • Improved the holding of the remote detonator receiver in players’ hands
  • Improved synchronization of the stealth kill
  • Improved sounds of the gas station explosion
  • Damaged fuel tanks can now be repaired using duct tape or epoxy putty
  • Vehicles are now ruined when their fuel tank is ruined
  • All optics can now be repaired using the electronics repair kit
  • Decreased the improvement of the immune system by high energy/hydration levels on average
  • Most of the items in the world now have their damage state randomized
  • Reduced the chance of weapons jamming by about 50% to account for damaged magazines now appearing more often
  • Slightly increased brightness of the scene during daylight and reduced the difference between overcast and clear days
  • It is now possible to untie another player with bare hands
  • Updated the in-game credits
  • Tweaked the lights distance and brightness for the headtorch and flashlight types
  • The character now turns their head when looking around on ladders
  • Tweaked the font settings on the in-game 2D map
  • Sea chests and wooden crates can be repaired using wooden planks
  • The pipe wrench can no longer be used to repair vehicle engines
  • The common cold should appear less frequently when the character is cold
  • All optics apart from night-vision scopes can be repaired using the electronics repair kit
  • Reduced water required to extinguish a fire when using the canister
  • Added a warning red line to the cooling water temperature in the vehicle HUD
  • Moved various hunting rifles into higher tiers and re-balanced their numbers
  • Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
  • Reduced number of firearms available in the world (CE adjustment)

LIVONIA DLC

  • Added sawmills
  • Added two new villages
  • Added Brena health care center
  • Added quarries
  • Added deforested areas
  • Added hunting cabins
  • Added forest camps
  • Added summer camps
  • Added tenement blocks to selected cities
  • Added amusement parks
  • Added Dambog ammunition storage
  • Added M1025 wrecks that can spawn its parts
  • Fixed: Various issues with object placement
  • Changed: Respawn locations upon server-switch
  • Changed: Reduced the military spawns within central (overgrown) part of Livonia to be contained to the military bases there
  • Changed: Military and hunting spawn areas on Livonia (areaflags.map)
  • Changed: Moved various hunting rifles into higher tiers and re-balanced their numbers
  • Changed: Re-balanced number of ammunition available within the world (increased number of piles, decreased the count in each)
  • Changed: Updated the in-game Livonia tourist maps (portable and static)
  • Tweaked: Town of Sitnik is now Tier 1
  • Removed: Cleanup of mapgroupcluster05.xml as it is currently not used (Livonia contains much less cluster groups than in the last update)
  • Fixed: Medvezhi lugi was written in Latin letters on the map
  • Changed: Replaced old M1025 wrecks with new variants that can spawn its parts
  • Added: Server config bool parameter “forceSamePBOVersion” (default = false) which utilizes the ‘version’ property of a PBO and kicks players that have PBOs that do not match the version of those on the server
  • Added: LootDamageMin and LootDamageMax globals to control the damage state of any item spawned by CE ( https://feedback.bistudio.com/T161647 )
  • Added: Navigation-related settings to the cfgGameplay.json –  Documentation
  • Added: Inertia-related settings to the cfgGameplay.json –  Documentation
  • Added: Warning about duplicate prototype being skipped
  • Added: DE error messages indicating incorrect Limit setup
  • Added: Option to set scale of the object in the object spawner json files –  Documentation
  • Added: globals.xml entry “LootSpawnAvoidance” (int in meters) to control how far away a player should be from a loot group for loot to spawn inside of it (used to be hardcoded 50)
  • Fixed: LoadPrototype warnings were sometimes not displayed
  • Fixed: LoadPrototype statistics were sometimes incorrect
  • Fixed: cfgspawnabletypes.xml children (<type>), <damage min=”” max =””> configuration was not working (was almost always using the default global one) ( https://feedback.bistudio.com/T161647 )
  • Fixed: Server messages to players did not work ( https://feedback.bistudio.com/T150586 )
  • Changed: ErrorModuleHandler will now print to RPT even without -dologs enabled
  • Changed: “Finish script disconnect” message will now also mention the uid to better identify the player in cases of -1
  • Changed: Improved warning message about failed cluster adding
  • Added: Launcher can now view cached offline favorited servers
  • Fixed: Crash data was not properly separated between the Experimental and Stable branches
  • Fixed: The description of the player count in the launcher was not fully localized ( https://feedback.bistudio.com/T150206 )
  • Tweaked: Removed “Unsubscribe all Steam Workshop mods” option from More+ options in the mods tab of the Experimental Launcher due to incompatibility
  • Added: [WIN + ALT] debug menu for the diagnostic executable and various debug options with it – Documentation
  • Added: Script DbgUI now works on the diagnostic executable
  • Added: SHumanCommandMoveSettings::m_fDirFilterSprintTimeout for inertia in sprinting
  • Added: CGame::RegisterNetworkStaticObject for enabling replication on static (map) objects
  • Added: World::GetGridCoords for translation of world position into grid position
  • Added: Support for “deflectingMultiplier” parameter to ammoType, and specifically use it in 40mm smoke grenade configs
  • Added: typename.GetModule
  • Added: Class.StaticGetType
  • Added: EnProfiler with API to profile script
  • Added: Scale is replicated upon object creation
  • Added: Additional EventTypeTypeIDs
  • Added: PlayerIdentity.GetPlayer ( https://feedback.bistudio.com/T140344 )
  • Added: New function World::SetExplicitVolumeFactor_EnvSounds2D for suppressing 2D environmental ambient sounds
  • Added: Function Weather::SuppressLightningSimulation
  • Added: Button on toolbar in Workbench Particle Editor to disable Post Process Effects
  • Added: New type of script variable synchronization RegisterNetSyncVariableBoolSignal
  • Added: Ability to adjust light parameters depending on an inventory slot of an item the light is attached to
  • Added: CentralEconomy.c documentation
  • Added: Base classes for each vehicle simulation we have in the game
  • Added: When the old simulation is detected, simulation from cfgDummyCars is loaded instead
  • Added: Support for “-=” operator for arrays in the config
  • Fixed: Double clicking on a call stack in Workbench did not always go to the correct file
  • Fixed: Several crashes and errors surrounding reading in .json with the JsonFileLoader
  • Fixed: Several Workbench start-up crashes when script can’t compile
  • Fixed: Several bugs leading to script compile error not displaying any error
  • Fixed: When any of the first 3 modules fail to compile the game will display a dialog box with the error and then generate a minidump instead of hard crashing
  • Fixed: Removed auto clearing inventory reservation from c++ -> now it is controlled from script (time out still working)
  • Fixed: [DayZAnimalCommandScriptClass::Initialize] VME being spammed even when everything is correct ( https://feedback.bistudio.com/T166345 )
  • Fixed: Localization of mod info was not updated until the game was restarted
  • Fixed: MapWidget was not being clipped by parent widget even when clipchildren is enabled
  • Fixed: An issue with integer comparison ( https://feedback.bistudio.com/T167065 )
  • Fixed: Stored PlayerIdentity changing to a different identity or garbage ( https://feedback.bistudio.com/T144773 )
  • Fixed: SetMapPos being inaccurate ( https://feedback.bistudio.com/T167081 )
  • Fixed: Map markers being offset by +5 on the x axis
  • Fixed: Workbench crashing when Script Editor is connected to the game and a certain amount of Prints had been sent to the Output
  • Fixed: Static_ assets loaded from CfgGameplay.json (objectSpawnersArr) were despawning randomly ( https://feedback.bistudio.com/T166191 )
  • Fixed: Dispatch Player avoidance
  • Fixed: Loot spawn player avoidance now takes group radius into account
  • Changed: Synchronized SetCartridgeAtIndex and SetCartridgeDamageAtIndex
  • Changed: PlayerIdentity can now be modded ( https://feedback.bistudio.com/T140344 )
  • Changed: Introduced alternatives to ‘IsUseButton’ and ‘IsUseButtonDown’ methods, that are reacting to ‘UADefaultAction’ and ‘UAFire’ separately
  • Changed: Updated CfgConvert in the tools
  • Tweaked: All projectiles attempt to do some impact damage even if their caliber = 0 ( https://feedback.bistudio.com/T165051 )

KNOWN ISSUES

  • Hood of the M1025 is not open-able, attachments can be added through vicinity (this is an intended, temporary change)
  • this change is also recommended for community servers to ensure vehicle stability

Table of Content

dayz new weapon cabinet and gun rack

sam van mieghem says:

Codered08 says:

Benjamin Thörnblom says:

recent posts

A Rabbit watching a boat on chernarus :)

PC Experimental Update 1.26 – Patch Note – #2

MyDayZ 2024-08-23T16:24:54+01:00 August 23rd, 2024 4:24 PM | PC Experimental |

Dayz Frostline Dev Blog Week 34

DayZ Frostline Dev Blog Week 34

MyDayZ 2024-08-23T16:11:30+01:00 August 23rd, 2024 4:11 PM | News |

Dayz update Patch 1.17

PC Stable 1.25 Update #4 – Patch Note

MyDayZ 2024-08-19T13:31:05+01:00 August 19th, 2024 1:31 PM | PC Stable |

logo mydayz 2024 rectangle 1

MYDAYZ CHERNARUS

Recent posts, dayz frostline dev blog week 38 – realease date & price.

By MyDayZ | 2024-09-20T14:54:28+01:00 September 20th, 2024 2:54 PM | News |

Adam on Insulation & Ice Shelves, Vlad’s Terrain Builder Improvements, and DayZ Frostline Gameplay

By MyDayZ | 2024-09-13T17:53:13+01:00 September 13th, 2024 3:05 PM | Official |

PC Experimental Update 1.26 – Patch Note – #3

By MyDayZ | 2024-09-10T11:41:16+01:00 September 10th, 2024 11:41 AM | PC Experimental |

DayZ Frostline Dev Blog Week 36

By MyDayZ | 2024-09-06T15:29:33+01:00 September 6th, 2024 3:29 PM | News |

By MyDayZ | 2024-08-23T16:24:54+01:00 August 23rd, 2024 4:24 PM | PC Experimental |

Find us on Facebook

© 2024. All rights reserved. All trademarks are property of their respective owners.

This website is not affiliated or authorized by Bohemia Interactive a.s. Bohemia Interactive, ARMA, DAYZ and all associated logos and designs are trademarks or registered trademarks of Bohemia Interactive a.s.

COMMENTS

  1. 1.19 Experimental Release

    DayZ is a gritty, authentic, open-world survival horror hybrid-MMO game, players follow a single goal: Survive by any mean necessary. ... Allow us to present the first experimental build of upcoming game update 1.19 - live right now on Steam and Xbox. This update is definitely one of our biggest since we released the Livonia DLC.

  2. Experimental Update 1.19 (Change Log)

    Joined: September 18, 2020. Posted September 21, 2022. PC Experimental 1.19 Update 1 - Version 1.19.155302 (Released on 22.09.2022) NOTES. Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates.

  3. 1.19 Experimental Release

    Allow us to present the first experimental build of upcoming game update 1.19 - live right now on Steam and Xbox. This update is definitely one of our biggest since we released the Livonia DLC. It was hard to hide our excitement, which you probably noticed during the various teasers and streams we provided in the past few weeks. Unfortunately ...

  4. DayZ 1.19 Experimental Update

    We're happy to announce that the experimental build of Game Update 1.19 is live on Steam. Come join &amp; see what's new.

  5. Everything New In DayZ Update 1.19!! (Experimental)

    Want to support the channel? Become a Member for as little as 99 cents!https://www.youtube.com/channel/UCyIIGxqBCsp0s9Nc5U2HiEw/joinPatchnotes here: https://...

  6. PC Experimental 1.19 Update 1

    PC Experimental 1.19 Update 1 - Version 1.19.155302 (Released on 22.09.2022) ... Sep 13 : Adam on Insulation & Ice Shelves, Vlad's Terrain Builder Improvements, and DayZ Frostline Gameplay. Sep 10 : PC Experimental Update 1.26 - Patch Note - #3. Sep 06 : DayZ Frostline Dev Blog Week 36. Aug 23 : PC Experimental Update 1.26 - Patch Note ...

  7. DayZ

    We'd like to thank everybody who participated in the experimental phase, as it helped us test the vehicles in a live multiplayer environment. We're still tracking a few lingering issues, but we believe we've taken a giant step forward in improving the driving experience in DayZ. The update to the vehicles was quite a substantial one, so ...

  8. DayZ

    DayZ - Update 1.19. Greetings, survivors! The moment you've all been waiting for is here! Highly anticipated game update 1.19 "The Secrets of Livonia" is now live on a stable branch. It brings with it some major changes and additions, and is the biggest update we've released since the Livonia DLC. So let's get to it!

  9. Full text breakdown 1.19 Dev stream : r/dayz

    Hope this post was enjoyable during the downtime. PC Experimental 1.19 Patch Notes. Xbox Experimental 1.19 Patch Notes. General changes -. Thrown items now have audio when hitting walls/floor (huge QoL for grenades) All items can now spawn in different damage states (pristine items rarer) New on-screen bleeding indicator that varies depending ...

  10. Update 1.19 Xbox Experimental (Change Log)

    Xbox Experimental 1.19 Update 1 - Version 1.19.155292 (Released on 22.09.2022) NOTES. In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME. ADDED. M1025 multipurpose vehicle SSG 82 rifle

  11. DayZ 1.19 Experimental RELEASE DATE!

    The release date for the DayZ 1.19 update on experimental servers has been confirmed! Check out the video for the teaser trailer and the official date. SUBS...

  12. DayZ: Update 1.19 Experimental Build Now Available on PC and Xbox

    Update 1.19 Experimental Build Twitter/@DayZ. The first experimental build for Update 1.19 is now available on the PC and Xbox versions of DayZ. Aside from the new weapons, this patch is heavily focused on changing the player's physical movements. Those who try Update 1.19 out will find that the speed when running up or down steep terrain is ...

  13. DayZ 1.19 Experimental Update

    DayZ Announcement Sep 22, 2022. DayZ 1.19 Experimental Update - The Secrets of Livonia. Greetings, survivors! It's been a busy 3 months but we made it. Allow us to present the first experimental build of upcoming game update 1.19 - live right now on Steam. надеюсь не залупа. #9.

  14. Experimental 1.19 Patch Review : r/dayz

    57 votes, 84 comments. true

  15. 1.19 Experimental Release

    Modding with update 1.19 is a whole lot easier now because we're introducing new tools within the diagnostic executable (DayZDiag_x64). These include a script profiler, a free camera, geometry debug options, a vehicle simulation debug, central economy debugs (including a loot spawn point editor), damage system debugs, and much more.

  16. r/dayz on Reddit: PC Experimental 1.19 Update 4

    "The character could get stuck behind opened doors" Big if actually fixed!

  17. How To Access Experimental DayZ 1.19 Maps & Items In DayZ ...

    DayZ Editor Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2250764298In this tutorial video I show you how to access the new DayZ 1.19 Experimen...

  18. DayZ Frostline DLC & Sakhal: Complete List and Key Details!

    Boats. The addition of a new boat into DayZ may be one of the most anticipated additions in a while. You may think that it sounds minor since the last vehicle that was released was the Humvee with the DayZ 1.19 update in 2022, but this boats provides players with a whole new means of transportation for their enjoyment!

  19. DayZ 1.19 Experimental release date confirmed! : r/dayz

    DayZ 1.19 Experimental release date confirmed! I've been checking this sub every day and it's finally here! Yeah, i'm looking forward to seeing all the changes in Livonia. Hoping more community servers will use this map, I can never find one with enough players.

  20. DayZ Secrets of Livonia Update 1.19 Adds New Guns, Bunkers ...

    The new M1025. / Bohemia Interactive. Update 1.19 fixes issues such as flying cars. Driving has been improved to offer a more authentic experience. Players can use the hand break, carry spare wheels in special slots, use the car horn. The update also sees the addition of the M1025 — a new drivable military vehicle.

  21. Experimental Update 1.19 (Change Log)

    Yes, i am serious. Go grab a shovel and search for things, or hide your own. Additionally there should be a spade. Wether you take the one or the other one, you can click Search for Items. Then you have to wait a second or two, with the spade more (because you can have it in your backpack and do ...

  22. DayZ Update stable 1.19.155390

    Sep 13 : Adam on Insulation & Ice Shelves, Vlad's Terrain Builder Improvements, and DayZ Frostline Gameplay. Sep 10 : PC Experimental Update 1.26 - Patch Note - #3. Sep 06 : DayZ Frostline Dev Blog Week 36. ... Fixed: Crash data was not properly separated between the Experimental and Stable branches;

  23. My FIRST ADVENTURE While Testing DayZ's LATEST PATCH! 1.19 Experimental

    My first adventure on the new DayZ patch.TRMZ is now partnered with PC Specialist! Use code "TRMZ" for £30 off you new rig. Check out their gaming PCs... htt...

  24. DayZ Experimental Server 1.19

    Keep in mind, offline mode deletes your storage_1 folder (wiping your progress) every time you reboot. Just download 'DayZ Experimental Server' from steam and set it up that way Reply reply More replies. ...