3.5 Free Fall

Learning objectives.

By the end of this section, you will be able to:

  • Use the kinematic equations with the variables y and g to analyze free-fall motion.
  • Describe how the values of the position, velocity, and acceleration change during a free fall.
  • Solve for the position, velocity, and acceleration as functions of time when an object is in a free fall.

An interesting application of Equation 3.4 through Equation 3.14 is called free fall , which describes the motion of an object falling in a gravitational field, such as near the surface of Earth or other celestial objects of planetary size. Let’s assume the body is falling in a straight line perpendicular to the surface, so its motion is one-dimensional. For example, we can estimate the depth of a vertical mine shaft by dropping a rock into it and listening for the rock to hit the bottom. But “falling,” in the context of free fall, does not necessarily imply the body is moving from a greater height to a lesser height. If a ball is thrown upward, the equations of free fall apply equally to its ascent as well as its descent.

The most remarkable and unexpected fact about falling objects is that if air resistance and friction are negligible, then in a given location all objects fall toward the center of Earth with the same constant acceleration , independent of their mass . This experimentally determined fact is unexpected because we are so accustomed to the effects of air resistance and friction that we expect light objects to fall slower than heavy ones. Until Galileo Galilei (1564–1642) proved otherwise, people believed that a heavier object has a greater acceleration in a free fall. We now know this is not the case. In the absence of air resistance, heavy objects arrive at the ground at the same time as lighter objects when dropped from the same height Figure 3.26 .

In the real world, air resistance can cause a lighter object to fall slower than a heavier object of the same size. A tennis ball reaches the ground after a baseball dropped at the same time. (It might be difficult to observe the difference if the height is not large.) Air resistance opposes the motion of an object through the air, and friction between objects—such as between clothes and a laundry chute or between a stone and a pool into which it is dropped—also opposes motion between them.

For the ideal situations of these first few chapters, an object falling without air resistance or friction is defined to be in free fall . The force of gravity causes objects to fall toward the center of Earth. The acceleration of free-falling objects is therefore called acceleration due to gravity . Acceleration due to gravity is constant, which means we can apply the kinematic equations to any falling object where air resistance and friction are negligible. This opens to us a broad class of interesting situations.

Acceleration due to gravity is so important that its magnitude is given its own symbol, g . It is constant at any given location on Earth and has the average value

Although g varies from 9.78 m/s 2 to 9.83 m/s 2 , depending on latitude, altitude, underlying geological formations, and local topography, let’s use an average value of 9.8 m/s 2 rounded to two significant figures in this text unless specified otherwise. Neglecting these effects on the value of g as a result of position on Earth’s surface, as well as effects resulting from Earth’s rotation, we take the direction of acceleration due to gravity to be downward (toward the center of Earth). In fact, its direction defines what we call vertical. Note that whether acceleration a in the kinematic equations has the value + g or − g depends on how we define our coordinate system. If we define the upward direction as positive, then a = − g = −9.8 m/s 2 , a = − g = −9.8 m/s 2 , and if we define the downward direction as positive, then a = g = 9.8 m/s 2 a = g = 9.8 m/s 2 .

One-Dimensional Motion Involving Gravity

The best way to see the basic features of motion involving gravity is to start with the simplest situations and then progress toward more complex ones. So, we start by considering straight up-and-down motion with no air resistance or friction. These assumptions mean the velocity (if there is any) is vertical. If an object is dropped, we know the initial velocity is zero when in free fall. When the object has left contact with whatever held or threw it, the object is in free fall. When the object is thrown, it has the same initial speed in free fall as it did before it was released. When the object comes in contact with the ground or any other object, it is no longer in free fall and its acceleration of g is no longer valid. Under these circumstances, the motion is one-dimensional and has constant acceleration of magnitude g . We represent vertical displacement with the symbol y .

Kinematic Equations for Objects in Free Fall

We assume here that acceleration equals − g (with the positive direction upward).

Problem-Solving Strategy

  • Decide on the sign of the acceleration of gravity. In Equation 3.15 through Equation 3.17 , acceleration g is negative, which says the positive direction is upward and the negative direction is downward. In some problems, it may be useful to have acceleration g as positive, indicating the positive direction is downward.
  • Draw a sketch of the problem. This helps visualize the physics involved.
  • Record the knowns and unknowns from the problem description. This helps devise a strategy for selecting the appropriate equations to solve the problem.
  • Decide which of Equation 3.15 through Equation 3.17 are to be used to solve for the unknowns.

Example 3.14

Free fall of a ball.

  • Substitute the given values into the equation: y = y 0 + v 0 t − 1 2 g t 2 − 98.0 m = 0 − ( 4.9 m/s ) t − 1 2 ( 9.8 m/s 2 ) t 2 . y = y 0 + v 0 t − 1 2 g t 2 − 98.0 m = 0 − ( 4.9 m/s ) t − 1 2 ( 9.8 m/s 2 ) t 2 . This simplifies to t 2 + t − 20 = 0 . t 2 + t − 20 = 0 . This is a quadratic equation with roots t = −5.0 s and t = 4.0 s t = −5.0 s and t = 4.0 s . The positive root is the one we are interested in, since time t = 0 t = 0 is the time when the ball is released at the top of the building. (The time t = −5.0 s t = −5.0 s represents the fact that a ball thrown upward from the ground would have been in the air for 5.0 s when it passed by the top of the building moving downward at 4.9 m/s.)
  • Using Equation 3.15 , we have v = v 0 − g t = −4.9 m/s − ( 9.8 m/s 2 ) ( 4.0 s ) = −44.1 m/s . v = v 0 − g t = −4.9 m/s − ( 9.8 m/s 2 ) ( 4.0 s ) = −44.1 m/s .

Significance

Example 3.15, vertical motion of a baseball.

  • Equation 3.16 gives y = y 0 + v 0 t − 1 2 g t 2 y = y 0 + v 0 t − 1 2 g t 2 0 = 0 + v 0 ( 5.0 s ) − 1 2 ( 9.8 m / s 2 ) ( 5.0 s ) 2 , 0 = 0 + v 0 ( 5.0 s ) − 1 2 ( 9.8 m / s 2 ) ( 5.0 s ) 2 , which gives v 0 = 24.5 m/s v 0 = 24.5 m/s .
  • At the maximum height, v = 0 v = 0 . With v 0 = 24.5 m/s v 0 = 24.5 m/s , Equation 3.17 gives v 2 = v 0 2 − 2 g ( y − y 0 ) v 2 = v 0 2 − 2 g ( y − y 0 ) 0 = ( 24.5 m/s ) 2 − 2 ( 9.8 m/s 2 ) ( y − 0 ) 0 = ( 24.5 m/s ) 2 − 2 ( 9.8 m/s 2 ) ( y − 0 ) or y = 30.6 m . y = 30.6 m .
  • To find the time when v = 0 v = 0 , we use Equation 3.15 : v = v 0 − g t v = v 0 − g t 0 = 24.5 m/s − ( 9.8 m/s 2 ) t . 0 = 24.5 m/s − ( 9.8 m/s 2 ) t . This gives t = 2.5 s t = 2.5 s . Since the ball rises for 2.5 s, the time to fall is 2.5 s.
  • The acceleration is 9.8 m/s 2 everywhere, even when the velocity is zero at the top of the path. Although the velocity is zero at the top, it is changing at the rate of 9.8 m/s 2 downward.
  • The velocity at t = 5.0 s t = 5.0 s can be determined with Equation 3.15 : v = v 0 − g t = 24.5 m/s − 9.8 m/s 2 ( 5.0 s ) = −24.5 m/s . v = v 0 − g t = 24.5 m/s − 9.8 m/s 2 ( 5.0 s ) = −24.5 m/s .

Check Your Understanding 3.7

A chunk of ice breaks off a glacier and falls 30.0 m before it hits the water. Assuming it falls freely (there is no air resistance), how long does it take to hit the water? Which quantity increases faster, the speed of the ice chunk or its distance traveled?

Example 3.16

Rocket booster.

  • From Equation 3.17 , v 2 = v 0 2 − 2 g ( y − y 0 ) v 2 = v 0 2 − 2 g ( y − y 0 ) . With v = 0 and y 0 = 0 v = 0 and y 0 = 0 , we can solve for y : y = v 0 2 2 g = ( 2.0 × 10 2 m / s ) 2 2 ( 9.8 m / s 2 ) = 2040.8 m . y = v 0 2 2 g = ( 2.0 × 10 2 m / s ) 2 2 ( 9.8 m / s 2 ) = 2040.8 m . This solution gives the maximum height of the booster in our coordinate system, which has its origin at the point of release, so the maximum height of the booster is roughly 7.0 km.
  • An altitude of 6.0 km corresponds to y = 1.0 × 10 3 m y = 1.0 × 10 3 m in the coordinate system we are using. The other initial conditions are y 0 = 0 , and v 0 = 200.0 m/s y 0 = 0 , and v 0 = 200.0 m/s . We have, from Equation 3.17 , v 2 = ( 200.0 m / s ) 2 − 2 ( 9.8 m / s 2 ) ( 1.0 × 10 3 m ) ⇒ v = ± 142.8 m / s . v 2 = ( 200.0 m / s ) 2 − 2 ( 9.8 m / s 2 ) ( 1.0 × 10 3 m ) ⇒ v = ± 142.8 m / s .

Interactive

Engage the Phet simulation below to learn about graphing polynomials. The shape of the curve changes as the constants are adjusted. View the curves for the individual terms (for example, y = bx ) to see how they add to generate the polynomial curve.

This book may not be used in the training of large language models or otherwise be ingested into large language models or generative AI offerings without OpenStax's permission.

Want to cite, share, or modify this book? This book uses the Creative Commons Attribution License and you must attribute OpenStax.

Access for free at https://openstax.org/books/university-physics-volume-1/pages/1-introduction
  • Authors: William Moebs, Samuel J. Ling, Jeff Sanny
  • Publisher/website: OpenStax
  • Book title: University Physics Volume 1
  • Publication date: Sep 19, 2016
  • Location: Houston, Texas
  • Book URL: https://openstax.org/books/university-physics-volume-1/pages/1-introduction
  • Section URL: https://openstax.org/books/university-physics-volume-1/pages/3-5-free-fall

© Jul 23, 2024 OpenStax. Textbook content produced by OpenStax is licensed under a Creative Commons Attribution License . The OpenStax name, OpenStax logo, OpenStax book covers, OpenStax CNX name, and OpenStax CNX logo are not subject to the Creative Commons license and may not be reproduced without the prior and express written consent of Rice University.

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problem solving free falling bodies

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problem solving free falling bodies

Like any moving object, the motion of an object in free fall can be described by four kinematic equations. The kinematic equations that describe any object's motion are:

The symbols in the above equation have a specific meaning: the symbol d stands for the displacement ; the symbol t stands for the time ; the symbol a stands for the acceleration of the object; the symbol v i stands for the initial velocity value; and the symbol v f stands for the final velocity .

Applying Free Fall Concepts to Problem-Solving

There are a few conceptual characteristics of free fall motion that will be of value when using the equations to analyze free fall motion. These concepts are described as follows:

  • An object in free fall experiences an acceleration of -9.8 m/s/s. (The - sign indicates a downward acceleration.) Whether explicitly stated or not, the value of the acceleration in the kinematic equations is -9.8 m/s/s for any freely falling object.
  • If an object is merely dropped (as opposed to being thrown) from an elevated height, then the initial velocity of the object is 0 m/s.
  • If an object is projected upwards in a perfectly vertical direction, then it will slow down as it rises upward. The instant at which it reaches the peak of its trajectory, its velocity is 0 m/s. This value can be used as one of the motion parameters in the kinematic equations; for example, the final velocity ( v f ) after traveling to the peak would be assigned a value of 0 m/s.
  • If an object is projected upwards in a perfectly vertical direction, then the velocity at which it is projected is equal in magnitude and opposite in sign to the velocity that it has when it returns to the same height. That is, a ball projected vertically with an upward velocity of +30 m/s will have a downward velocity of -30 m/s when it returns to the same height.

These four principles and the four kinematic equations can be combined to solve problems involving the motion of free falling objects. The two examples below illustrate application of free fall principles to kinematic problem-solving. In each example, the problem solving strategy that was introduced earlier in this lesson will be utilized.  

Example Problem A

Luke Autbeloe drops a pile of roof shingles from the top of a roof located 8.52 meters above the ground. Determine the time required for the shingles to reach the ground.

The solution to this problem begins by the construction of an informative diagram of the physical situation. This is shown below. The second step involves the identification and listing of known information in variable form. You might note that in the statement of the problem, there is only one piece of numerical information explicitly stated: 8.52 meters. The displacement ( d ) of the shingles is -8.52 m. (The - sign indicates that the displacement is downward). The remaining information must be extracted from the problem statement based upon your understanding of the above principles . For example, the v i value can be inferred to be 0 m/s since the shingles are dropped (released from rest; see note above ). And the acceleration ( a ) of the shingles can be inferred to be -9.8 m/s 2 since the shingles are free-falling ( see note above ). (Always pay careful attention to the + and - signs for the given quantities.) The next step of the solution involves the listing of the unknown (or desired) information in variable form. In this case, the problem requests information about the time of fall. So t is the unknown quantity. The results of the first three steps are shown in the table below.

Diagram: Given: Find:
v = 0.0 m/s
d = -8.52 m

a = - 9.8 m/s
t = ??

The next step involves identifying a kinematic equation that allows you to determine the unknown quantity. There are four kinematic equations to choose from. In general, you will always choose the equation that contains the three known and the one unknown variable. In this specific case, the three known variables and the one unknown variable are d , v i , a , and t . Thus, you will look for an equation that has these four variables listed in it. An inspection of the four equations above reveals that the equation on the top left contains all four variables.

Once the equation is identified and written down, the next step involves substituting known values into the equation and using proper algebraic steps to solve for the unknown information. This step is shown below.

-8.52 m = (0 m/s) • (t) + ½ • (-9.8 m/s 2 ) • (t) 2

-8.52 m = (0 m) *(t) + (-4.9 m/s 2 ) • (t) 2

-8.52 m = (-4.9 m/s 2 ) • (t) 2

(-8.52 m)/(-4.9 m/s 2 ) = t 2

1.739 s 2 = t 2

The solution above reveals that the shingles will fall for a time of 1.32 seconds before hitting the ground. (Note that this value is rounded to the third digit.)

The last step of the problem-solving strategy involves checking the answer to assure that it is both reasonable and accurate. The value seems reasonable enough. The shingles are falling a distance of approximately 10 yards (1 meter is pretty close to 1 yard); it seems that an answer between 1 and 2 seconds would be highly reasonable. The calculated time easily falls within this range of reasonability. Checking for accuracy involves substituting the calculated value back into the equation for time and insuring that the left side of the equation is equal to the right side of the equation. Indeed it is!  

Example Problem B

Rex Things throws his mother's crystal vase vertically upwards with an initial velocity of 26.2 m/s. Determine the height to which the vase will rise above its initial height.

Once more, the solution to this problem begins by the construction of an informative diagram of the physical situation. This is shown below. The second step involves the identification and listing of known information in variable form. You might note that in the statement of the problem, there is only one piece of numerical information explicitly stated: 26.2 m/s. The initial velocity ( v i ) of the vase is +26.2 m/s. (The + sign indicates that the initial velocity is an upwards velocity). The remaining information must be extracted from the problem statement based upon your understanding of the above principles . Note that the v f value can be inferred to be 0 m/s since the final state of the vase is the peak of its trajectory ( see note above ). The acceleration ( a ) of the vase is -9.8 m/s 2 ( see note above ). The next step involves the listing of the unknown (or desired) information in variable form. In this case, the problem requests information about the displacement of the vase (the height to which it rises above its starting height). So d is the unknown information. The results of the first three steps are shown in the table below.

Diagram: Given: Find:
v = 26.2 m/s
v = 0 m/s

a = -9.8 m/s
d = ??

The next step involves identifying a kinematic equation that would allow you to determine the unknown quantity. There are four kinematic equations to choose from. Again, you will always search for an equation that contains the three known variables and the one unknown variable. In this specific case, the three known variables and the one unknown variable are v i , v f , a , and d . An inspection of the four equations above reveals that the equation on the top right contains all four variables.

v f 2 = v i 2 + 2 • a • d

(0 m/s) 2 = (26.2 m/s) 2 + 2 •(-9.8m/s 2 ) •d

0 m 2 /s 2 = 686.44 m 2 /s 2 + (-19.6 m/s 2 ) •d

(-19.6 m/s 2 ) • d = 0 m 2 /s 2 -686.44 m 2 /s 2

(-19.6 m/s 2 ) • d = -686.44 m 2 /s 2

d = (-686.44 m 2 /s 2 )/ (-19.6 m/s 2 )

The solution above reveals that the vase will travel upwards for a displacement of 35.0 meters before reaching its peak. (Note that this value is rounded to the third digit.)

The last step of the problem-solving strategy involves checking the answer to assure that it is both reasonable and accurate. The value seems reasonable enough. The vase is thrown with a speed of approximately 50 mi/hr (merely approximate 1 m/s to be equivalent to 2 mi/hr). Such a throw will never make it further than one football field in height (approximately 100 m), yet will surely make it past the 10-yard line (approximately 10 meters). The calculated answer certainly falls within this range of reasonability. Checking for accuracy involves substituting the calculated value back into the equation for displacement and insuring that the left side of the equation is equal to the right side of the equation. Indeed it is!

Kinematic equations provide a useful means of determining the value of an unknown motion parameter if three motion parameters are known. In the case of a free-fall motion, the acceleration is often known. And in many cases, another motion parameter can be inferred through a solid knowledge of some basic kinematic principles . The next part of Lesson 6 provides a wealth of practice problems with answers and solutions.  

Physics Problems with Solutions

Free fall motion: tutorials with examples and solutions.

Problems on free fall motion are presented along with detailed solutions.

From rest, a car accelerated at 8 m/s 2 for 10 seconds. a) What is the position of the car at the end of the 10 seconds? b) What is the velocity of the car at the end of the 10 seconds? Solution to Problem 1

With an initial velocity of 20 km/h, a car accelerated at 8 m/s 2 for 10 seconds. a) What is the position of the car at the end of the 10 seconds? b) What is the velocity of the car at the end of the 10 seconds? Solution to Problem 2

A car accelerates uniformly from 0 to 72 km/h in 11.5 seconds. a) What is the acceleration of the car in m/s 2 ? b) What is the position of the car by the time it reaches the velocity of 72 km/h? Solution to Problem 3

An object is thrown straight down from the top of a building at a speed of 20 m/s. It hits the ground with a speed of 40 m/s. a) How high is the building? b) How long was the object in the air? Solution to Problem 4

A train brakes from 40 m/s to a stop over a distance of 100 m. a) What is the acceleration of the train? b) How much time does it take the train to stop? Solution to Problem 5

A boy on a bicycle increases his velocity from 5 m/s to 20 m/s in 10 seconds. a) What is the acceleration of the bicycle? b) What distance was covered by the bicycle during the 10 seconds? Solution to Problem 6

a) How long does it take an airplane to take off if it needs to reach a speed on the ground of 350 km/h over a distance of 600 meters (assume the plane starts from rest)? b) What is the acceleration of the airplane over the 600 meters? Solution to Problem 7

Starting from a distance of 20 meters to the left of the origin and at a velocity of 10 m/s, an object accelerates to the right of the origin for 5 seconds at 4 m/s 2 . What is the position of the object at the end of the 5 seconds of acceleration? Solution to Problem 8

What is the smallest distance, in meters, needed for an airplane touching the runway with a velocity of 360 km/h and an acceleration of -10 m/s 2 to come to rest? Solution to Problem 9

Problem 10:

To approximate the height of a water well, Martha and John drop a heavy rock into the well. 8 seconds after the rock is dropped, they hear a splash caused by the impact of the rock on the water. What is the height of the well. (Speed of sound in air is 340 m/s). Solution to Problem 10

Problem 11:

A rock is thrown straight up and reaches a height of 10 m. a) How long was the rock in the air? b) What is the initial velocity of the rock? Solution to Problem 11

Problem 12:

A car accelerates from rest at 1.0 m/s 2 for 20.0 seconds along a straight road . It then moves at a constant speed for half an hour. It then decelerates uniformly to a stop in 30.0 s. Find the total distance covered by the car. Solution to Problem 12

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