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A copy assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument without mutating the argument.
Syntax Explanation Implicitly-declared copy assignment operator Implicitly-defined copy assignment operator Deleted copy assignment operator Trivial copy assignment operator Eligible copy assignment operator Notes Example Defect reports See also |
For the formal copy assignment operator syntax, see function declaration . The syntax list below only demonstrates a subset of all valid copy assignment operator syntaxes.
return-type parameter-list | (1) | ||||||||
return-type parameter-list function-body | (2) | ||||||||
return-type parameter-list-no-default | (3) | (since C++11) | |||||||
return-type parameter-list | (4) | (since C++11) | |||||||
return-type class-name parameter-list function-body | (5) | ||||||||
return-type class-name parameter-list-no-default | (6) | (since C++11) | |||||||
class-name | - | the class whose copy assignment operator is being declared, the class type is given as in the descriptions below |
parameter-list | - | a of only one parameter, which is of type , , const T&, volatile T& or const volatile T& |
parameter-list-no-default | - | a of only one parameter, which is of type , , const T&, volatile T& or const volatile T& and does not have a default argument |
function-body | - | the of the copy assignment operator |
return-type | - | any type, but is favored in order to allow chaining asssignments |
The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.
If no user-defined copy assignment operators are provided for a class type, the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:
Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) .
Due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.
A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)
The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17)
Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.
If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types, the operator performs member-wise copy assignment of the object's direct bases and non-static data members, in their initialization order, using built-in assignment for the scalars, memberwise copy-assignment for arrays, and copy assignment operator for class types (called non-virtually).
The implicitly-defined copy assignment operator for a class is if is a , and that is of class type (or array thereof), the assignment operator selected to copy that member is a constexpr function. | (since C++14) (until C++23) |
The implicitly-defined copy assignment operator for a class is . | (since C++23) |
The generation of the implicitly-defined copy assignment operator is deprecated if has a user-declared destructor or user-declared copy constructor. | (since C++11) |
An implicitly-declared or explicitly-defaulted (since C++11) copy assignment operator for class T is undefined (until C++11) defined as deleted (since C++11) if any of the following conditions is satisfied:
The implicitly-declared copy assignment operator for class is defined as deleted if declares a or . | (since C++11) |
The copy assignment operator for class T is trivial if all of the following is true:
A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.
A copy assignment operator is eligible if it is either user-declared or both implicitly-declared and definable. | (until C++11) |
A copy assignment operator is eligible if it is not deleted. | (since C++11) (until C++20) |
A copy assignment operator is eligible if all following conditions are satisfied: (if any) are satisfied. than any other copy assignment operator. | (since C++20) |
Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type .
If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.
It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).
See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.
[ edit ] defect reports.
The following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR | Applied to | Behavior as published | Correct behavior |
---|---|---|---|
C++98 | the conditions where implicitly-declared copy assignment operators are undefined did not consider multi-dimensional array types | consider these types | |
C++11 | a volatile subobject made defaulted copy assignment operators non-trivial ( ) | triviality not affected | |
C++11 | operator=(X&) = default was non-trivial | made trivial | |
C++11 | a defaulted copy assignment operator for class was not defined as deleted if is abstract and has non-copy-assignable direct virtual base classes | the operator is defined as deleted in this case | |
C++20 | a copy assignment operator was not eligible if there is another copy assignment operator which is more constrained but does not satisfy its associated constraints | it can be eligible in this case |
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This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: && .
This topic builds upon the following C++ class, MemoryBlock , which manages a memory buffer.
The following procedures describe how to write a move constructor and a move assignment operator for the example C++ class.
Define an empty constructor method that takes an rvalue reference to the class type as its parameter, as demonstrated in the following example:
In the move constructor, assign the class data members from the source object to the object that is being constructed:
Assign the data members of the source object to default values. This prevents the destructor from freeing resources (such as memory) multiple times:
Define an empty assignment operator that takes an rvalue reference to the class type as its parameter and returns a reference to the class type, as demonstrated in the following example:
In the move assignment operator, add a conditional statement that performs no operation if you try to assign the object to itself.
In the conditional statement, free any resources (such as memory) from the object that is being assigned to.
The following example frees the _data member from the object that is being assigned to:
Follow steps 2 and 3 in the first procedure to transfer the data members from the source object to the object that is being constructed:
Return a reference to the current object, as shown in the following example:
The following example shows the complete move constructor and move assignment operator for the MemoryBlock class:
The following example shows how move semantics can improve the performance of your applications. The example adds two elements to a vector object and then inserts a new element between the two existing elements. The vector class uses move semantics to perform the insertion operation efficiently by moving the elements of the vector instead of copying them.
This example produces the following output:
Before Visual Studio 2010, this example produced the following output:
The version of this example that uses move semantics is more efficient than the version that does not use move semantics because it performs fewer copy, memory allocation, and memory deallocation operations.
To prevent resource leaks, always free resources (such as memory, file handles, and sockets) in the move assignment operator.
To prevent the unrecoverable destruction of resources, properly handle self-assignment in the move assignment operator.
If you provide both a move constructor and a move assignment operator for your class, you can eliminate redundant code by writing the move constructor to call the move assignment operator. The following example shows a revised version of the move constructor that calls the move assignment operator:
The std::move function converts the lvalue other to an rvalue.
Rvalue Reference Declarator: && std::move
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Prerequisite: Operator Overloading
The assignment operator,”=”, is the operator used for Assignment. It copies the right value into the left value. Assignment Operators are predefined to operate only on built-in Data types.
In C++, the compiler automatically provides a default assignment operator for classes. This operator performs a shallow copy of each member of the class from one object to another. This means that if we don’t explicitly overload the assignment operator, the compiler will still allow us to assign one object to another using the assignment operator ( = ), and it won’t generate an error.
So, when we should perform assignment operator overloading? when our class involves dynamic memory allocation (e.g., pointers) and we need to perform a deep copy to prevent issues like double deletion or data corruption.
here, a and b are of type integer, which is a built-in data type. Assignment Operator can be used directly on built-in data types.
c1 and c2 are variables of type “class C”.
The above example can be done by implementing methods or functions inside the class, but we choose operator overloading instead. The reason for this is, operator overloading gives the functionality to use the operator directly which makes code easy to understand, and even code size decreases because of it. Also, operator overloading does not affect the normal working of the operator but provides extra functionality to it.
Now, if the user wants to use the assignment operator “=” to assign the value of the class variable to another class variable then the user has to redefine the meaning of the assignment operator “=”. Redefining the meaning of operators really does not change their original meaning, instead, they have been given additional meaning along with their existing ones.
Also, always check if the object is not being assigned to itself (e.g., if (this != &other)), as assigning an object to itself does not make sense and may cause runtime issues.
While managing dynamic resources, the above approach of assignment overloading have few flaws and there is more efficient approach that is recommended. See this article for more info – Copy-and-Swap Idiom in C++
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— From set.studio
Published: 25 September 2024
Written by: Mat “Wilto” Marquis
If you’ve spent plenty of time wading through modern JavaScript, odds are you’ve seen enough ellipses ( ... ) to put even the most brooding 90s role-playing game protagonist to shame. I wouldn’t fault you for finding them a little confusing. Granted, I wouldn’t fault you for finding anything about JavaScript confusing, but I’ve always thought those ellipses were uniquely unintuitive at a glance. It doesn’t help that you’ll frequently encounter these little weirdos in the context of “destructuring assignment,” which is a strange syntax in and of itself.
A destructuring assignment allows you to extract individual values from an array or object and assign them to a set of identifiers without needing to access the values of each element the old-fashioned way—one at a time, by index or key like this:
In its simplest form — called “binding pattern destructuring” — each value is unpacked from the array or object literal and assigned to a corresponding identifier, all of which are initialized with a single let or const (or var , I suppose, if you’re feeling nostalgic for function-scoping).
The assigned value is the array or object literal to be destructured. When working with an array the identifiers are wrapped in a pair of brackets, and each identifier you define within those brackets will correspond to the same index in the source array:
Elements can be skipped over by using a comma but leaving out the identifier, the way you’d leave out a value when creating a sparse array :
You’ll sometimes see destructuring referred to as “unpacking” a data structure, but despite how that might sound, keep in mind that destructuring doesn’t modify the original array or object:
Now, you’re not often going to create a data structure and then immediately assign the values of the elements it contains to a bunch of identifiers like this, but now and then you are going to have to grab the contents of a data structure put together elsewhere in a script in order to use or manipulate those values. For example, say an API provided you with an object literal containing information about an image that you want to use to construct an img element:
Pulling this object apart isn’t the most onerous task in all of web development, sure, but it feels a little clunky doing it one line at a time:
You can destructure objects just like you can destructure an array, with a few differences in syntax. First, the identifiers are wrapped in a pair of curly braces rather than brackets. Second, the identifiers are populated with the values of the corresponding object keys, regardless of the order in which they’re specified:
And just like assigning these values to identifiers using dot notation , you can set default values that will be assigned if a property isn’t present at all, or it contains an explicit undefined value:
We can make this even more concise. We don’t have to unpack the nested size object separately; we can unpack it at the same time.
Which leaves us with this updated code:
All told, the destructuring assignment provides you with a quick and convenient way to break down complex data structures, but it definitely isn’t the most approachable syntax for how dense it is.
Well, in the context of a destructuring assignment, an ellipsis followed by an identifier represents a “rest property” — an identifier that will contain the rest of the array or object being unpacked as a new array or object. This rest property will contain all the remaining elements beyond the ones we’ve explicitly unpacked to their own identifiers, all bundled up in the same kind of data structure as the one we unpacked:
Another example:
Like the destructuring assignment itself, rest properties probably don’t seem all that useful in a vacuum like this — again, we’re pulling apart a simple data structure that we only just put together. Where it becomes really useful is working with large data structures that you don’t necessarily control.
For example, say you were working with the output of a static site generator for a single page:
This object addresses two concerns, all mingled together: there’s meta information about the post — the path the file that generated the post, the path where the generated post will live, an ID for the post, the tags associated with the post — and the content that makes up the post itself. Odds are, we’ll need all of this information, but accessing each property as-needed would be repetitive so we’ll use destructuring syntax to grab the meta information we need and retain all the rest of the properties — the post content itself — as a new object:
One line! No need to grab each property value and assign it to an identifier independently, no need to continually access a big unwieldy object throughout a script, and all the properties that make up the post itself bundled up in a tidy new object. Minimal fuss and hardly any muss.
You’ll most frequently run into the rest operator ( ... ) in a destructuring assignment, but like an indecisive text-messager, JavaScript is going to present you with ellipses in a few unexpected places. Those uses all have something in common with the one you’ve come to know from destructuring: they’re all concerned with aggregating data into, or spreading data out from, a data structure.
In front of the identifier for a function parameter, an ellipsis performs the same function as it does when performing destructuring assignment: as a “rest operator,” it bundles up all the rest of the arguments passed to this function as an iterable data structure — an array — and assign it the identifier that follows the ellipsis. This allows you to create “ varidic functions ,” a sure-to-impress term that really just means “a function that can accept any number of arguments.”
The last place you’ll run into an ellipsis (apart from especially emotionally-charged comments, that is) is something altogether different. In contexts where array elements or a function’s arguments are expected, that same ellipsis will take on an entirely different name and use: the “spread operator” ( ... ), which expands an iterable data structure—an array, an object literal, or even a string — into its individual elements.
The most common uses of the spread operator are copying and combining arrays:
Now, again, remember that spread syntax applies only where arguments in a function call or elements of an array are expected. As you saw in the example above, an array pretty predictably accepts elements from an array. Less predictably, so does an object literal:
It’s a safe bet that you’ll never find yourself in a situation where you need to spread the contents of a data structure into… well, nothing. If you were to try, say, for the sake of an example in a blog post about JavaScript’s many ellipses:
No dice. But if I’d used that same syntax inside of a console.log , then I’d be using the spread operator in the context of an argument to the console.log method, so it does work:
Using a spread operator with object literals is a more recent addition to JavaScript: while the spread operator itself was added in 2015’s ES6 , it only applies to object literals as of ES2018 . The spread operator creates “shallow” copies of an object. That is, it will spread a value’s “ own properties ” — that is, any enumerable properties not inherited by way of the prototype chain — into a new object.
This is an unbelievably useful syntax, allowing you to copy and merge objects with just a few characters.
A few things to keep in mind: when merging arrays that contain duplicate keys, the values associated with those keys will be overwritten:
Also, because an object isn’t iterable in the same way an array or string is, the context for object spread isn’t quite the same — while arrays and strings can be spread into an object, an array, or across a function’s arguments, an object can only be spread into another object:
Once you’ve got the hang of all these syntaxes, it isn’t hard to see how a script file might end up with more ellipses than a LiveJournal post circa 2005.
Let’s revisit both of our closer-to-reality examples, for both destructuring and spread syntax: an object containing information about an image we want to render, and an object containing a bunch of information about a single blog post.
We could work with these objects the way they are, right out of the box, but that’s a lot to wade through. Instead, we’ll use destructuring syntax to break down the postData object into two separate concerns, the way we did earlier: the post’s meta information, and the body of the post that we’ll use to populate the rendered page.
Now, let’s use use object spread to combine the newly-created postContent object with the object containing information about our image, but with one addition: since we’ll be putting this image up at the top of the page and we don’t want to run afoul of any issues with Largest Contentful Paint , we may want to render this with an explicit loading="eager" attribute — we’ll add that to the object representing the image data as well.
And in the end, we’re left with an object that contains only the properties we need, including a quick addition of our own — one-stop shopping for all our blog-post-rendering needs:
It’s much easier to work with than line-after-line of dot notation and plucking properties one-by-one out of whatever disorganized objects have been foisted upon us. And the downsides, you ask? I mean… I guess our code might end up reading a little more… well… nah, nevermind…
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Let's look at a simple example:
Then abc_copy is an exact copy of abc .. how is it possible without defining the = operator ?
(This took me by surprise when working on some code..)
If you do not define these four methods (six in C++11) the compiler will generate them for you:
Assignment Operator
If you want to know why? It is to maintain backward compatibility with C (because C structs are copyable using = and in declaration). But it also makes writing simple classes easier. Some would argue that it adds problems because of the "shallow copy problem". My argument against that is that you should not have a class with owned RAW pointers in it. By using the appropriate smart pointers that problem goes away.
Default Constructor (If no other constructors are defined)
The compiler generated default constructor will call the base classes default constructor and then each members default constructor (in the order they are declared)
Destructor (If no destructor defined)
Calls the destructor of each member in reverse order of declaration. Then calls the destructor of the base class.
Copy Constructor (If no copy constructor is defined)
Calls the base class copy constructor passing the src object. Then calls the copy constructor of each member using the src objects members as the value to be copied.
Calls the base class assignment operator passing the src object. Then calls the assignment operator on each member using the src object as the value to be copied.
Move Constructor (If no move constructor is defined)
Calls the base class move constructor passing the src object. Then calls the move constructor of each member using the src objects members as the value to be moved.
Move Assignment Operator
Calls the base class move assignment operator passing the src object. Then calls the move assignment operator on each member using the src object as the value to be copied.
If you define a class like this:
What the compiler will build is:
In C++, structs are equivalent to classes where members default to public rather than private access.
C++ compilers will also generate the following special members of a class automatically if they are not provided:
That behavior is necessary in order to maintain source compatibility with C.
C does not give you the ability to define/override operators, so structs are normally copied with the = operator.
But it is defined. In the standard. If you supply no operator =, one is supplied to you. And the default operator just copies each of the member variables. And how does it know which way to copy each member? it calls their operator = (which, if not defined, is supplied by default...).
The assignment operator ( operator= ) is one of the implicitly generated functions for a struct or class in C++.
Here is a reference describing the 4 implicitly generated members: http://www.cs.ucf.edu/~leavens/larchc++manual/lcpp_136.html
In short, the implicitly generated member performs a memberwise shallow copy . Here is the long version from the linked page:
The implicitly-generated assignment operator specification, when needed, is the following. The specification says that the result is the object being assigned ( self ), and that the value of the abstract value of self in the post-state self " is the same as the value of the abstract value of the argument from .
The compiler will synthesise some members for you if you don't define them explicitly yourself. The assignment operator is one of them. A copy constructor is another, and you get a destructor too. You also get a default constructor if you don't provide any constructors of your own. Beyond that I'm not sure what else but I believe there may be others (the link in the answer given by 280Z28 suggests otherwise though and I can't remember where I read it now so maybe it's only four).
structs are basically a concatenation of its components in memory (with some possible padding built in for alignment). When you assign one struct the value of another, the values are just coped over.
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Copy constructor is called when a new object is created from an existing object, as a copy of the existing object. And assignment operator is called when an already initialized object is assigned a new value from another existing object. Example-. t2 = t1; // calls assignment operator, same as "t2.operator=(t1);"
It is a bitwise operator. C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Syntax: className (const className &obj) {. // body. } Syntax: className obj1, obj2;
The copy constructor is for creating a new object. It copies an existing object to a newly constructed object.The copy constructor is used to initialize a new instance from an old instance. It is not necessarily called when passing variables by value into functions or as return values out of functions. The assignment operator is to deal with an ...
Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.
Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them: Copy constructor Assignment operator It is called when a new object is created from an existing object, as a copy of the existing objectThis operator is called when an ...
21.12 — Overloading the assignment operator. Alex July 22, 2024. The copy assignment operator (operator=) is used to copy values from one object to another already existing object. As of C++11, C++ also supports "Move assignment". We discuss move assignment in lesson 22.3 -- Move constructors and move assignment.
assignment operator. Instead, let's use the "copy and swap" idiom to do save ourselves the trouble! Not quite as efficient, but much, much cleaner. ... A default constructor, copy constructor, and copy assignment operator will all be defined for you if you don't define them.
The Copy constructor and the assignment operators are used to initializing one object to another object. The main difference between them is that the copy constructor creates a separate memory block for the new object. But the assignment operator does not make new memory space. It uses the reference variable to point to the previous memory block.
The difference between a copy constructor and an assignment operator is that a copy constructor helps to create a copy of an already existing object without altering the original value of the created object, whereas an assignment operator helps to assign a new value to a data member or an object in the program. Kiran Kumar Panigrahi.
Correct behavior. CWG 1527. C++11. for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) (T is the type of E1), this introduced a C-style cast.
The rule of three is a well known C++ principle that states that if a class requires a user-defined copy constructor, destructor, or copy assignment operator, then it probably requires all three. In C++11, this was expanded to the rule of five, which adds the move constructor and move assignment operator to the list.
Copy constructors, assignment operators, and exception safe assignment. Score: 4.3/5 (3169 votes) What is a copy constructor? A copy constructor is a special constructor for a class/struct that is used to make a copy of an existing instance. According to the C++
A copy constructor is called when a new object is created from an existing object, as a copy of the existing object. The assignment operator is called when an already initialized object is assigned a new value from another existing object. In the above example (1) calls the copy constructor and (2) calls the assignment operator.
Assignment Operators While the copy constructor is used to set up a new version of an object that's a duplicate of another object, the assignment operator is used to overwrite the value of an already-created object with the contents of another class instance. For example, the following code will invoke the assignment operator, not the copy ...
A copy assignment operator is a non-template non-static member function with the name operator = that can be called with an argument of the same class type and copies the content of the argument without ... The implicitly-declared copy assignment operator for class T is defined as deleted if T declares a move constructor or move assignment ...
Both classes have a copy constructor and assignment operator, with the copy constructor for CMainClass calling operator= as in the first snippet. The code is sprinkled with printf statements to show which methods are called when. To exercise the constructors, cctest first creates an instance of CMainClass using the default ctor, then creates ...
TestClass& operator=(const TestClass& Other); (you don't want to invoke the copy constructor for assignment, too) and it returns a reference to *this. A naive implementation would assign each data member individually: TestClass& operator=(const TestClass& Other) {. ClassName = Other.ClassName; return *this;
This topic describes how to write a move constructor and a move assignment operator for a C++ class. A move constructor enables the resources owned by an rvalue object to be moved into an lvalue without copying. For more information about move semantics, see Rvalue Reference Declarator: &&. This topic builds upon the following C++ class ...
Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them: Copy constructor Assignment operator It is called when a new object is created from an existing object, as a copy of the existing objectThis operator is called when an ...
Normally copy constructors chain so that they are copy constructed from the base up. Here because you are calling the assignment operator the copy constructor must call the default constructor to default initialize the object from the bottom up first. Then you go down again using the assignment operator. This seems rather inefficient.
In front of the identifier for a function parameter, an ellipsis performs the same function as it does when performing destructuring assignment: as a "rest operator," it bundles up all the rest of the arguments passed to this function as an iterable data structure — an array — and assign it the identifier that follows the ellipsis.
Copy Constructor (If no copy constructor is defined) Calls the base class copy constructor passing the src object. Then calls the copy constructor of each member using the src objects members as the value to be copied. Assignment Operator. Calls the base class assignment operator passing the src object.